Uniques/Normal Weapons/Swords

From Annihilus Wiki
Jump to: navigation, search

Griswold's Edge

Broad Sword
Item Code: bsd

Griswoldsedge.gif
Tier 1
One-Hand Damage: (19-22) To (24-28)
Added Damage: 100-150
Level Requirement: 21
Required Strength: 45
Required Dexterity: 35

Weapon Based Attacks gain 25% of your Fire Damage as additional Physical Damage
20% Chance to cast level 6 Physical Vulnerability on Melee Attacks
10% Increased Attack Speed
50-75% Increased Weapon Damage
10-15% Increased Elemental Damage
10-15% Increased Physical Damage
+10-20% to Fire Resistance
Adds 100-150 Fire Damage to Weapon Attacks
Item can be Evolved with Potent Rift Energy
Tier 2
One-Hand Damage: (22-29) To (28-36)
Added Damage: 150-200
Level Requirement: 40
Required Strength: 45
Required Dexterity: 35

Weapon Based Attacks gain 25% of your Fire Damage as additional Physical Damage
20% Chance to cast level 6 Physical Vulnerability on Melee Attacks
10% Increased Attack Speed
75-125% Increased Weapon Damage
15-20% Increased Elemental Damage
15-20% Increased Physical Damage
+20-30% to Fire Resistance
Adds 150-200 Fire Damage to Weapon Attacks
Item can be Evolved with Potent Rift Energy
Tier 3
One-Hand Damage: (32-41) To (40-51)
Added Damage: 200-250
Level Requirement: 60
Required Strength: 45
Required Dexterity: 35

Weapon Based Attacks gain 25% of your Fire Damage as additional Physical Damage
20% Chance to cast level 6 Physical Vulnerability on Melee Attacks
15% Increased Attack Speed
150-220% Increased Weapon Damage
20-25% Increased Elemental Damage
20-25% Increased Physical Damage
+30-40% to Fire Resistance
Adds 200-250 Fire Damage to Weapon Attacks
Fully Evolved

Shadowfang

Two-Handed Sword
Item Code: 2hs

Shadowfang.gif
Tier 1
One-Hand Damage: (9-10) To (12-14)
Two-Hand Damage: (10-12) To (15-17)
Level Requirement: 20
Required Strength: 40
Required Dexterity: 40

Grants 50% Increased Damage against Enemies who are Alone
Killing an Enemy casts Level 1 Blood Hunt when there are 5 or more nearby Enemies
30-40% Increased Run Speed
10% Increased Attack Speed
50-75% Increased Weapon Damage
20-30% Increased Chance to inflict Bleeding
15-20% Increased Damage against Bleeding Enemies
Item can be Evolved with Potent Rift Energy
Tier 2
One-Hand Damage: (10-13) To (14-18)
Two-Hand Damage: (12-15) To (17-22)
Level Requirement: 40
Required Strength: 40
Required Dexterity: 40

Grants 50% Increased Damage against Enemies who are Alone
Killing an Enemy casts Level 5-10 Blood Hunt when there are 5 or more nearby Enemies
30-40% Increased Run Speed
15% Increased Attack Speed
75-125% Increased Weapon Damage
30-40% Increased Chance to inflict Bleeding
20-25% Increased Damage against Bleeding Enemies
Item can be Evolved with Potent Rift Energy
Tier 3
One-Hand Damage: (15-19) To (20-25)
Two-Hand Damage: (17-22) To (25-32)
Level Requirement: 60
Required Strength: 40
Required Dexterity: 40

Grants 50% Increased Damage against Enemies who are Alone
Killing an Enemy casts Level 10-20 Blood Hunt when there are 5 or more nearby Enemies
30-40% Increased Run Speed
15% Increased Attack Speed
150-220% Increased Weapon Damage
40-50% Increased Chance to inflict Bleeding
25-30% Increased Damage against Bleeding Enemies
Fully Evolved

The Patriarch

Great Sword
Item Code: gsd

Swordguard.gif
Tier 1
One-Hand Damage: (30-35) To (33-38)
Two-Hand Damage: (37-43) To (40-47)
Added Damage: 100-150
Level Requirement: 25
Required Strength: 65
Required Dexterity: 50

20-40% Increased Damage if you are near an Ally
5-10% Reduced Damage Taken if you are near an Ally
100% Chance to cast level 10 Second Wind when you Die
+1 to All Skills
10-20% Increased Area of Effect
10% Increased Attack Speed
50-75% Increased Weapon Damage
+30-50 to Strength
Adds 100-150 Physical Damage to Weapon Attacks
Item can be Evolved with Potent Rift Energy
Tier 2
One-Hand Damage: (35-45) To (38-49)
Two-Hand Damage: (43-56) To (47-60)
Added Damage: 200-250
Level Requirement: 40
Required Strength: 65
Required Dexterity: 50

40-60% Increased Damage if you are near an Ally
5-10% Reduced Damage Taken if you are near an Ally
100% Chance to cast level 20 Second Wind when you Die
+2 to All Skills
20-30% Increased Area of Effect
15% Increased Attack Speed
75-125% Increased Weapon Damage
+50-60 to Strength
Adds 200-250 Physical Damage to Weapon Attacks
Item can be Evolved with Potent Rift Energy
Tier 3
One-Hand Damage: (50-64) To (55-70)
Two-Hand Damage: (62-80) To (67-86)
Added Damage: 300-350
Level Requirement: 60
Required Strength: 65
Required Dexterity: 50

60-100% Increased Damage if you are near an Ally
10-15% Reduced Damage Taken if you are near an Ally
100% Chance to cast level 30 Second Wind when you Die
+2 to All Skills
30-40% Increased Area of Effect
20% Increased Attack Speed
150-220% Increased Weapon Damage
+61-70 to Strength
Adds 300-350 Physical Damage to Weapon Attacks
Fully Evolved