Item Filters
Annihilus provides a feature which allows players to customize what items they want to show, highlight, or hide with sets of customizable rules. Much of the rules, syntax and quirks of the system follow heavily with Path of Exile's item filtering system, as an attempt to allow players already familiar with that system to get started with this one.
Creating an Item Filter
Creating your own filter requires the use of a text editor. Windows, like most operating systems, comes with a default tool for this, though the third party tool Notepad++ is recommended for text-heavy work where the default editors might fall short.
The system is composed of sets of blocks containing a single or multiple conditions. When a block is chosen by the item filtering system, that block's alert and styling rules will be applied to that item.
An Example Filter
Installing a filter
Operators
Here is a list of conditional operators that are currency accepted:
Operator |
Meaning
|
> |
Greater than
|
< |
Less than
|
>= |
Greater than or Equal
|
<= |
Less than or Equal
|
== |
Equal to
|
!= |
Not Equal to
|
Opcodes
Block Opcodes
Name |
Description
|
Show |
Used to start a block of conditional opcodes for things you want to show.
|
Hide |
Used to start a block of conditional opcodes for things you want to hide.
|
Conditional Opcodes
Name |
Description
|
Stack [Operator] [Number] |
A condition that checks if an item is stacked, and how many are in the stack.
|
Rarity [Operator] [Number] |
A condition that checks the rarity of an item, including Normal, Magic, Rare, Set and Unique.
|
Tier [Operator] [Number] |
A condition that checks the tier of the item, including Normal, Exceptional and Elite.
|
Sockets [Operator] [Number] |
A condition that checks the number of sockets of an item.
|
ItemLevel [Operator] [Number] |
A condition that checks the item level of an item.
|
AreaLevel [Operator] [Number] |
A condition that checks if the item was dropped in the specified area levels
|
PlayerLevel [Operator] [Number] |
A condition that checks if the player is at a certain level when an item drops.
|
Ethereal [Operator] [true/false] |
A condition that checks if an item is ethereal.
|
Identified [Operator] [true/false] |
A condition that checks if an item is identified.
|
Spectral [Operator] [true/false] |
A condition that checks if an item is spectral.
|
ImplicitTier [Operator] [Number] |
A condition that checks the tier of an item's implicit modifier.
|
ItemType [string] |
A condition that checks the type of the item. Multiple types can be used on one line, the accepted types are written below.
|
ItemName [string] |
A condition that checks the name of the item.
|
Width [Operator] [Number] |
A condition that checks the inventory width of an item.
|
Height [Operator] [Number] |
A condition that checks the inventory height of an item.
|
HasAffix [string] |
A condition that checks if an item has a certain affix. Only works on identified items.
|
RiftstoneTier [Operator] [Number] |
A condition that checks the tier of a riftstone item.
|
Warped [Operator] [true/false] |
A condition that checks if an item is warped.
|
Style Opcodes
Name |
Values |
Description
|
SetBorderColor [Number] [Number] [Number] |
cell |
cell
|
SetTextColor [Color] |
cell |
cell
|
SetBackgroundColor [Number] [Number] [Number] |
cell |
cell
|
SetFont [Font] |
cell |
cell
|
SetBlendMode [BlendMode] |
cell |
cell
|
SetItemName [String] |
cell |
cell
|
Alert Opcodes
Name |
Values |
Description
|
PlayAlertSound [Number] |
cell |
cell
|
MinimapIcon [size:Number] [r:Number] [g:Number] [b:Number] |
cell |
cell
|
List of Item Types
Shields |
Body Armors |
Boots |
Gloves |
Helmets |
Belts |
Circlets
|
Cloaks |
Voodoo Heads |
Auric Shields |
Primal Helmets |
Pelts |
Orbs |
Hand to Hand
|
Amazon Javelins |
Amazon Spears |
Amazon Bows |
Scepters |
One Handed Weapons |
Two Handed Weapons |
Staves
|
Axes |
Clubs |
Swords |
Knives |
Polearms |
Hammers |
Spears
|
Maces |
Wands |
Blunt Weapons |
Class Specific |
Amazon Items |
Barbarian Items |
Necromancer Items
|
Paladin Items |
Sorceress Items |
Assassin Items |
Druid Items |
Bows |
Crossbow |
Javelins
|
Throwing Knives |
Throwing Axes |
Runes |
High Runes |
Quest Items |
Jewels |
Greater Souls
|
Bow Quivers |
Crossbow Quivers |
Amulets |
Rings |
Jewelry |
Potions |
Rift Energies
|
Rift Particles |
Riftstone
|
List of Item Tiers
List of Item Rarities
Normal |
Magic |
Set |
Rare |
Unique
|
List of Text Colors
White |
Red |
LightGreen |
Blue |
Dark Gold |
Grey |
Black
|
Gold |
Orange |
Yellow |
DarkGreen |
Purple |
Green |
White2
|
Black2 |
DarkWhite
|
List of Text Fonts
Font8 |
Font16 |
Font30 |
Font42 |
FontFormal10 |
FontFormal12 |
Font6
|
Font24 |
FontFormal11 |
FontExocet10 |
FontRiduclous |
FontExocet8 |
ReallyTheLastSucker |
FontInGameChat
|
List of Blend Modes
Alpha25 |
Alpha50 |
Alpha75 |
Alpha50Bright |
Inverted |
Normal |
Alpha25Bright |
Bright
|