Difference between revisions of "Necromancer"
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'''Clay Golem''' | '''Clay Golem''' |
Revision as of 07:04, 4 October 2019
The Necromancer is an expert summoner and caster, he can raise the dead against the forces of hell, eventually converting even demons into his minions, or can employ a more direct approach casting potent bone or poison spells. He can also support its allies or minions using a variety of incantations, and weaken its foes with curses.
Attributes
- Strength: 15
- Dexterity 25
- Vitality: 15 (+6 life per point in vitality)
- Energy: 25 (+3 mana per point in energy)
- Life: 90 (+3 life per level)
- Mana: 75 (+3 mana per level)
Skills
Summoning Spells
For additional information about how summons exactly work, check http://annihilus.net/wiki/index.php/Game_Mechanics#Summons
Clay Golem
- Required Level 1, Creates a golem from the earth that slows enemies it attacks and has a chance to land staggering blows
- Limit of 1 Golem active. Has 40% all resistances and receives 100% of summoner's weapon damage.
- Slows target by 15%, skill levels increase damage and chance for a staggering blow.
Blood Golem
- Required Level 5, Creates a golem that deals increased damage to enemies below 35% health and heals all nearby allies upon attacking enemies
- Limit of 1 Golem active. Has 40% all resistances and receives 100% of summoner's weapon damage.
- Has 25% execution damage, skill levels increase damage and splash heal on hit.
Iron Golem
- Required Level 20, Creates a golem from a metallic that gains the properties of the item and deals heavy physical damage back to any enemies that do physical damage to it
- Limit of 1 Golem active. Has 40% all resistances and receives 100% of summoner's weapon damage.
- Finals stats depend on item consume, skill levels increase damage and damage reflected to enemies.
Fire Golem
- Required Level 30, Creates a golem that deals fire damage with its attacks and also burns nearby enemies every 2 seconds. Absorbs a portion of incoming fire damage as life
- Limit of 1 Golem active. Has 40% all resistances and receives 100% of summoner's weapon damage.
- Absorbs 25% of incoming fire damag, skill levels increase damage and fire damage dealt.
Skeleton Warrior
- Required Level 1, Raises a skeleton warrior that fights for you. Has a chance to block physical enemy attacks.
- Stats at 2 skeletons maximum, increases by 2 at skill level 5 and every 5 skill levels later, capped at 10 skeletons. Has 25% all resistances and receives 25% of summoner's weapon damage.
- Chance to block: 25%, skill levels increase damage.
Skeleton Archer
- Required Level 10, Raises a skeleton archer that fight for you. Uses elemental arrow attacks.
- Stats at 2 skeletons maximum, increases by 2 at skill level 5 and every 5 skill levels later, capped at 10 skeletons. Has 25% all resistances.
- Can use a regular arrow attack, as well as a magic, cold, poison, fire or lightning arrow, all dealing the same damage, skill levels increase damage dealt.
Revive
- Required Level 40, Returns a monster to life much stronger than before to fight by your side.
- Resistances, damage and skills depend on monster revived. Skill levels increase the additional flat life and %damage the revived monster receives, as well as maximum revives allowed.
- SYNERGIES: Spending skill points on this skill grant an additional life bonus that also scales with character level and 5% additional damage.
Skeletal Lich
- Required Level 40, Transforms into an skeletal lich, increasing the damage and life of your summoned minions. Also grants you the skeletal burst skill and additional cast speed.
- Morphs into a lich, granting cast speed, minion life and damage (same as would be found on items), skill levels increase life and damage bonuses.
- SYNERGIES: Spending skill points on this skill grants an additional 1% cast speed and 2% minion damage.