Difference between revisions of "Necromancer"
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(Created page with "The Necromancer is an expert summoner and caster, he can raise the dead against the forces of hell, eventually converting even demons into his minions, or can employ a more di...") |
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= Attributes = | = Attributes = | ||
− | * | + | * Strength: 15 |
* Dexterity 25 | * Dexterity 25 | ||
* Vitality: 15 (+6 life per point in vitality) | * Vitality: 15 (+6 life per point in vitality) | ||
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==<span style="color:#928A70;">Summoning Spells</span>== | ==<span style="color:#928A70;">Summoning Spells</span>== | ||
− | + | For additional information about how summons exactly work, check http://annihilus.net/wiki/index.php/Game_Mechanics#Summons | |
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− | '''Clay Golem''' | + | [[file:claygolem.png]] '''Clay Golem''' |
* Required Level 1, Creates a golem from the earth that slows enemies it attacks and has a chance to land staggering blows | * Required Level 1, Creates a golem from the earth that slows enemies it attacks and has a chance to land staggering blows | ||
* Limit of 1 Golem active. Has 40% all resistances and receives 100% of summoner's weapon damage. | * Limit of 1 Golem active. Has 40% all resistances and receives 100% of summoner's weapon damage. | ||
* Slows target by 15%, skill levels increase damage and chance for a staggering blow. | * Slows target by 15%, skill levels increase damage and chance for a staggering blow. | ||
− | '''Blood Golem''' | + | [[file:bloodgolem.png]] '''Blood Golem''' |
* Required Level 5, Creates a golem that deals increased damage to enemies below 35% health and heals all nearby allies upon attacking enemies | * Required Level 5, Creates a golem that deals increased damage to enemies below 35% health and heals all nearby allies upon attacking enemies | ||
* Limit of 1 Golem active. Has 40% all resistances and receives 100% of summoner's weapon damage. | * Limit of 1 Golem active. Has 40% all resistances and receives 100% of summoner's weapon damage. | ||
* Has 25% execution damage, skill levels increase damage and splash heal on hit. | * Has 25% execution damage, skill levels increase damage and splash heal on hit. | ||
− | '''Iron Golem''' | + | [[file:irongolem.png]] '''Iron Golem''' |
* Required Level 20, Creates a golem from a metallic that gains the properties of the item and deals heavy physical damage back to any enemies that do physical damage to it | * Required Level 20, Creates a golem from a metallic that gains the properties of the item and deals heavy physical damage back to any enemies that do physical damage to it | ||
* Limit of 1 Golem active. Has 40% all resistances and receives 100% of summoner's weapon damage. | * Limit of 1 Golem active. Has 40% all resistances and receives 100% of summoner's weapon damage. | ||
* Finals stats depend on item consume, skill levels increase damage and damage reflected to enemies. | * Finals stats depend on item consume, skill levels increase damage and damage reflected to enemies. | ||
− | '''Fire Golem''' | + | [[file:firegolem.png]] '''Fire Golem''' |
* Required Level 30, Creates a golem that deals fire damage with its attacks and also burns nearby enemies every 2 seconds. Absorbs a portion of incoming fire damage as life | * Required Level 30, Creates a golem that deals fire damage with its attacks and also burns nearby enemies every 2 seconds. Absorbs a portion of incoming fire damage as life | ||
* Limit of 1 Golem active. Has 40% all resistances and receives 100% of summoner's weapon damage. | * Limit of 1 Golem active. Has 40% all resistances and receives 100% of summoner's weapon damage. | ||
* Absorbs 25% of incoming fire damag, skill levels increase damage and fire damage dealt. | * Absorbs 25% of incoming fire damag, skill levels increase damage and fire damage dealt. | ||
− | '''Skeleton | + | [[file:raiseskeleton.png]] '''Raise Skeleton''' |
* Required Level 1, Raises a skeleton warrior that fights for you. Has a chance to block physical enemy attacks. | * Required Level 1, Raises a skeleton warrior that fights for you. Has a chance to block physical enemy attacks. | ||
* Stats at 2 skeletons maximum, increases by 2 at skill level 5 and every 5 skill levels later, capped at 10 skeletons. Has 25% all resistances and receives 25% of summoner's weapon damage. | * Stats at 2 skeletons maximum, increases by 2 at skill level 5 and every 5 skill levels later, capped at 10 skeletons. Has 25% all resistances and receives 25% of summoner's weapon damage. | ||
− | * Chance to block: | + | * Chance to block: 25%, skill levels increase damage. |
− | ''' | + | [[file:raiseskeletalarcher.png]] '''Raise Skeletal Archer''' |
* Required Level 10, Raises a skeleton archer that fight for you. Uses elemental arrow attacks. | * Required Level 10, Raises a skeleton archer that fight for you. Uses elemental arrow attacks. | ||
* Stats at 2 skeletons maximum, increases by 2 at skill level 5 and every 5 skill levels later, capped at 10 skeletons. Has 25% all resistances. | * Stats at 2 skeletons maximum, increases by 2 at skill level 5 and every 5 skill levels later, capped at 10 skeletons. Has 25% all resistances. | ||
* Can use a regular arrow attack, as well as a magic, cold, poison, fire or lightning arrow, all dealing the same damage, skill levels increase damage dealt. | * Can use a regular arrow attack, as well as a magic, cold, poison, fire or lightning arrow, all dealing the same damage, skill levels increase damage dealt. | ||
− | '''Revive''' | + | [[file:revive.png]] '''Revive''' |
* Required Level 40, Returns a monster to life much stronger than before to fight by your side. | * Required Level 40, Returns a monster to life much stronger than before to fight by your side. | ||
* Resistances, damage and skills depend on monster revived. Skill levels increase the additional flat life and %damage the revived monster receives, as well as maximum revives allowed. | * Resistances, damage and skills depend on monster revived. Skill levels increase the additional flat life and %damage the revived monster receives, as well as maximum revives allowed. | ||
* SYNERGIES: Spending skill points on this skill grant an additional life bonus that also scales with character level and 5% additional damage. | * SYNERGIES: Spending skill points on this skill grant an additional life bonus that also scales with character level and 5% additional damage. | ||
− | '''Skeletal Lich''' | + | [[file:skeletallich.png]] '''Skeletal Lich''' |
* Required Level 40, Transforms into an skeletal lich, increasing the damage and life of your summoned minions. Also grants you the skeletal burst skill and additional cast speed. | * Required Level 40, Transforms into an skeletal lich, increasing the damage and life of your summoned minions. Also grants you the skeletal burst skill and additional cast speed. | ||
* Morphs into a lich, granting cast speed, minion life and damage (same as would be found on items), skill levels increase life and damage bonuses. | * Morphs into a lich, granting cast speed, minion life and damage (same as would be found on items), skill levels increase life and damage bonuses. | ||
− | * SYNERGIES: Spending skill | + | * SYNERGIES: Spending skill points on this skill grants an additional 1% cast speed and 2% minion damage. |
==<span style="color:#928A70;">Poison and Bone Spells</span>== | ==<span style="color:#928A70;">Poison and Bone Spells</span>== | ||
==<span style="color:#928A70;">Curses</span>== | ==<span style="color:#928A70;">Curses</span>== | ||
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+ | [[Category:Characters]] |
Latest revision as of 05:52, 9 April 2020
The Necromancer is an expert summoner and caster, he can raise the dead against the forces of hell, eventually converting even demons into his minions, or can employ a more direct approach casting potent bone or poison spells. He can also support its allies or minions using a variety of incantations, and weaken its foes with curses.
Attributes
- Strength: 15
- Dexterity 25
- Vitality: 15 (+6 life per point in vitality)
- Energy: 25 (+3 mana per point in energy)
- Life: 90 (+3 life per level)
- Mana: 75 (+3 mana per level)
Skills
Summoning Spells
For additional information about how summons exactly work, check http://annihilus.net/wiki/index.php/Game_Mechanics#Summons
- Required Level 1, Creates a golem from the earth that slows enemies it attacks and has a chance to land staggering blows
- Limit of 1 Golem active. Has 40% all resistances and receives 100% of summoner's weapon damage.
- Slows target by 15%, skill levels increase damage and chance for a staggering blow.
- Required Level 5, Creates a golem that deals increased damage to enemies below 35% health and heals all nearby allies upon attacking enemies
- Limit of 1 Golem active. Has 40% all resistances and receives 100% of summoner's weapon damage.
- Has 25% execution damage, skill levels increase damage and splash heal on hit.
- Required Level 20, Creates a golem from a metallic that gains the properties of the item and deals heavy physical damage back to any enemies that do physical damage to it
- Limit of 1 Golem active. Has 40% all resistances and receives 100% of summoner's weapon damage.
- Finals stats depend on item consume, skill levels increase damage and damage reflected to enemies.
- Required Level 30, Creates a golem that deals fire damage with its attacks and also burns nearby enemies every 2 seconds. Absorbs a portion of incoming fire damage as life
- Limit of 1 Golem active. Has 40% all resistances and receives 100% of summoner's weapon damage.
- Absorbs 25% of incoming fire damag, skill levels increase damage and fire damage dealt.
- Required Level 1, Raises a skeleton warrior that fights for you. Has a chance to block physical enemy attacks.
- Stats at 2 skeletons maximum, increases by 2 at skill level 5 and every 5 skill levels later, capped at 10 skeletons. Has 25% all resistances and receives 25% of summoner's weapon damage.
- Chance to block: 25%, skill levels increase damage.
- Required Level 10, Raises a skeleton archer that fight for you. Uses elemental arrow attacks.
- Stats at 2 skeletons maximum, increases by 2 at skill level 5 and every 5 skill levels later, capped at 10 skeletons. Has 25% all resistances.
- Can use a regular arrow attack, as well as a magic, cold, poison, fire or lightning arrow, all dealing the same damage, skill levels increase damage dealt.
- Required Level 40, Returns a monster to life much stronger than before to fight by your side.
- Resistances, damage and skills depend on monster revived. Skill levels increase the additional flat life and %damage the revived monster receives, as well as maximum revives allowed.
- SYNERGIES: Spending skill points on this skill grant an additional life bonus that also scales with character level and 5% additional damage.
- Required Level 40, Transforms into an skeletal lich, increasing the damage and life of your summoned minions. Also grants you the skeletal burst skill and additional cast speed.
- Morphs into a lich, granting cast speed, minion life and damage (same as would be found on items), skill levels increase life and damage bonuses.
- SYNERGIES: Spending skill points on this skill grants an additional 1% cast speed and 2% minion damage.