Difference between revisions of "Necromancer"

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= Attributes =
 
= Attributes =
  
* Strenght: 15
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* Strength: 15
 
* Dexterity 25  
 
* Dexterity 25  
 
* Vitality: 15 (+6 life per point in vitality)
 
* Vitality: 15 (+6 life per point in vitality)
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==<span style="color:#928A70;">Summoning Spells</span>==
 
==<span style="color:#928A70;">Summoning Spells</span>==
  
'''SUMMON BASICS'''
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For additional information about how summons exactly work, check http://annihilus.net/wiki/index.php/Game_Mechanics#Summons
* All summons receive the following stats from its summoner
 
** Increased Physical / Elemental / Total damage
 
** Execution Damage
 
** Increased Critical Strike Chance
 
** Increased Critical Strike Damage
 
** Pierce Enemy Resistances
 
* All summons gain additional life per skill point spent in them, this life gain also increases with character level
 
* All summons have no AI delay, and thus fully scale with increased attack speed
 
* Defense from auras / outside bonuses (like Defiance from a Paladin) does increase their physical resistance
 
  
'''Clay Golem'''
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[[file:claygolem.png]] '''Clay Golem'''
 
* Required Level 1, Creates a golem from the earth that slows enemies it attacks and has a chance to land staggering blows
 
* Required Level 1, Creates a golem from the earth that slows enemies it attacks and has a chance to land staggering blows
 
* Limit of 1 Golem active. Has 40% all resistances and receives 100% of summoner's weapon damage.
 
* Limit of 1 Golem active. Has 40% all resistances and receives 100% of summoner's weapon damage.
 
* Slows target by 15%, skill levels increase damage and chance for a staggering blow.
 
* Slows target by 15%, skill levels increase damage and chance for a staggering blow.
  
'''Blood Golem'''
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[[file:bloodgolem.png]] '''Blood Golem'''
 
* Required Level 5, Creates a golem that deals increased damage to enemies below 35% health and heals all nearby allies upon attacking enemies
 
* Required Level 5, Creates a golem that deals increased damage to enemies below 35% health and heals all nearby allies upon attacking enemies
 
* Limit of 1 Golem active. Has 40% all resistances and receives 100% of summoner's weapon damage.
 
* Limit of 1 Golem active. Has 40% all resistances and receives 100% of summoner's weapon damage.
 
* Has 25% execution damage, skill levels increase damage and splash heal on hit.
 
* Has 25% execution damage, skill levels increase damage and splash heal on hit.
  
'''Iron Golem'''
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[[file:irongolem.png]] '''Iron Golem'''
 
* Required Level 20, Creates a golem from a metallic that gains the properties of the item and deals heavy physical damage back to any enemies that do physical damage to it
 
* Required Level 20, Creates a golem from a metallic that gains the properties of the item and deals heavy physical damage back to any enemies that do physical damage to it
 
* Limit of 1 Golem active. Has 40% all resistances and receives 100% of summoner's weapon damage.
 
* Limit of 1 Golem active. Has 40% all resistances and receives 100% of summoner's weapon damage.
 
* Finals stats depend on item consume, skill levels increase damage and damage reflected to enemies.
 
* Finals stats depend on item consume, skill levels increase damage and damage reflected to enemies.
  
'''Fire Golem'''
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[[file:firegolem.png]] '''Fire Golem'''
 
* Required Level 30, Creates a golem that deals fire damage with its attacks and also burns nearby enemies every 2 seconds. Absorbs a portion of incoming fire damage as life
 
* Required Level 30, Creates a golem that deals fire damage with its attacks and also burns nearby enemies every 2 seconds. Absorbs a portion of incoming fire damage as life
 
* Limit of 1 Golem active. Has 40% all resistances and receives 100% of summoner's weapon damage.
 
* Limit of 1 Golem active. Has 40% all resistances and receives 100% of summoner's weapon damage.
 
* Absorbs 25% of incoming fire damag, skill levels increase damage and fire damage dealt.
 
* Absorbs 25% of incoming fire damag, skill levels increase damage and fire damage dealt.
  
'''Skeleton Warrior'''
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[[file:raiseskeleton.png]] '''Raise Skeleton'''
 
* Required Level 1, Raises a skeleton warrior that fights for you. Has a chance to block physical enemy attacks.
 
* Required Level 1, Raises a skeleton warrior that fights for you. Has a chance to block physical enemy attacks.
 
* Stats at 2 skeletons maximum, increases by 2 at skill level 5 and every 5 skill levels later, capped at 10 skeletons. Has 25% all resistances and receives 25% of summoner's weapon damage.
 
* Stats at 2 skeletons maximum, increases by 2 at skill level 5 and every 5 skill levels later, capped at 10 skeletons. Has 25% all resistances and receives 25% of summoner's weapon damage.
* Chance to block: Unknown%, skill levels increase damage.
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* Chance to block: 25%, skill levels increase damage.
  
'''Skeleton Archer'''
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[[file:raiseskeletalarcher.png]] '''Raise Skeletal Archer'''
 
* Required Level 10, Raises a skeleton archer that fight for you. Uses elemental arrow attacks.
 
* Required Level 10, Raises a skeleton archer that fight for you. Uses elemental arrow attacks.
 
* Stats at 2 skeletons maximum, increases by 2 at skill level 5 and every 5 skill levels later, capped at 10 skeletons. Has 25% all resistances.
 
* Stats at 2 skeletons maximum, increases by 2 at skill level 5 and every 5 skill levels later, capped at 10 skeletons. Has 25% all resistances.
 
* Can use a regular arrow attack, as well as a magic, cold, poison, fire or lightning arrow, all dealing the same damage, skill levels increase damage dealt.
 
* Can use a regular arrow attack, as well as a magic, cold, poison, fire or lightning arrow, all dealing the same damage, skill levels increase damage dealt.
  
'''Revive'''
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[[file:revive.png]] '''Revive'''
 
* Required Level 40, Returns a monster to life much stronger than before to fight by your side.
 
* Required Level 40, Returns a monster to life much stronger than before to fight by your side.
 
* Resistances, damage and skills depend on monster revived. Skill levels increase the additional flat life and %damage the revived monster receives, as well as maximum revives allowed.
 
* Resistances, damage and skills depend on monster revived. Skill levels increase the additional flat life and %damage the revived monster receives, as well as maximum revives allowed.
 
* SYNERGIES: Spending skill points on this skill grant an additional life bonus that also scales with character level and 5% additional damage.
 
* SYNERGIES: Spending skill points on this skill grant an additional life bonus that also scales with character level and 5% additional damage.
  
'''Skeletal Lich'''
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[[file:skeletallich.png]] '''Skeletal Lich'''
 
* Required Level 40, Transforms into an skeletal lich, increasing the damage and life of your summoned minions. Also grants you the skeletal burst skill and additional cast speed.  
 
* Required Level 40, Transforms into an skeletal lich, increasing the damage and life of your summoned minions. Also grants you the skeletal burst skill and additional cast speed.  
 
* Morphs into a lich, granting cast speed, minion life and damage (same as would be found on items), skill levels increase life and damage bonuses.
 
* Morphs into a lich, granting cast speed, minion life and damage (same as would be found on items), skill levels increase life and damage bonuses.
* SYNERGIES: Spending skill pointson this skill grants an additional 1% cast speed and 2% minion damage.  
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* SYNERGIES: Spending skill points on this skill grants an additional 1% cast speed and 2% minion damage.
  
 
==<span style="color:#928A70;">Poison and Bone Spells</span>==
 
==<span style="color:#928A70;">Poison and Bone Spells</span>==
  
 
==<span style="color:#928A70;">Curses</span>==
 
==<span style="color:#928A70;">Curses</span>==
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[[Category:Characters]]

Latest revision as of 05:52, 9 April 2020

The Necromancer is an expert summoner and caster, he can raise the dead against the forces of hell, eventually converting even demons into his minions, or can employ a more direct approach casting potent bone or poison spells. He can also support its allies or minions using a variety of incantations, and weaken its foes with curses.


Attributes

  • Strength: 15
  • Dexterity 25
  • Vitality: 15 (+6 life per point in vitality)
  • Energy: 25 (+3 mana per point in energy)
  • Life: 90 (+3 life per level)
  • Mana: 75 (+3 mana per level)

Skills

Summoning Spells

For additional information about how summons exactly work, check http://annihilus.net/wiki/index.php/Game_Mechanics#Summons

Claygolem.png Clay Golem

  • Required Level 1, Creates a golem from the earth that slows enemies it attacks and has a chance to land staggering blows
  • Limit of 1 Golem active. Has 40% all resistances and receives 100% of summoner's weapon damage.
  • Slows target by 15%, skill levels increase damage and chance for a staggering blow.

Bloodgolem.png Blood Golem

  • Required Level 5, Creates a golem that deals increased damage to enemies below 35% health and heals all nearby allies upon attacking enemies
  • Limit of 1 Golem active. Has 40% all resistances and receives 100% of summoner's weapon damage.
  • Has 25% execution damage, skill levels increase damage and splash heal on hit.

Irongolem.png Iron Golem

  • Required Level 20, Creates a golem from a metallic that gains the properties of the item and deals heavy physical damage back to any enemies that do physical damage to it
  • Limit of 1 Golem active. Has 40% all resistances and receives 100% of summoner's weapon damage.
  • Finals stats depend on item consume, skill levels increase damage and damage reflected to enemies.

Firegolem.png Fire Golem

  • Required Level 30, Creates a golem that deals fire damage with its attacks and also burns nearby enemies every 2 seconds. Absorbs a portion of incoming fire damage as life
  • Limit of 1 Golem active. Has 40% all resistances and receives 100% of summoner's weapon damage.
  • Absorbs 25% of incoming fire damag, skill levels increase damage and fire damage dealt.

Raiseskeleton.png Raise Skeleton

  • Required Level 1, Raises a skeleton warrior that fights for you. Has a chance to block physical enemy attacks.
  • Stats at 2 skeletons maximum, increases by 2 at skill level 5 and every 5 skill levels later, capped at 10 skeletons. Has 25% all resistances and receives 25% of summoner's weapon damage.
  • Chance to block: 25%, skill levels increase damage.

Raiseskeletalarcher.png Raise Skeletal Archer

  • Required Level 10, Raises a skeleton archer that fight for you. Uses elemental arrow attacks.
  • Stats at 2 skeletons maximum, increases by 2 at skill level 5 and every 5 skill levels later, capped at 10 skeletons. Has 25% all resistances.
  • Can use a regular arrow attack, as well as a magic, cold, poison, fire or lightning arrow, all dealing the same damage, skill levels increase damage dealt.

Revive.png Revive

  • Required Level 40, Returns a monster to life much stronger than before to fight by your side.
  • Resistances, damage and skills depend on monster revived. Skill levels increase the additional flat life and %damage the revived monster receives, as well as maximum revives allowed.
  • SYNERGIES: Spending skill points on this skill grant an additional life bonus that also scales with character level and 5% additional damage.

Skeletallich.png Skeletal Lich

  • Required Level 40, Transforms into an skeletal lich, increasing the damage and life of your summoned minions. Also grants you the skeletal burst skill and additional cast speed.
  • Morphs into a lich, granting cast speed, minion life and damage (same as would be found on items), skill levels increase life and damage bonuses.
  • SYNERGIES: Spending skill points on this skill grants an additional 1% cast speed and 2% minion damage.

Poison and Bone Spells

Curses