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SotR Beta Changelog: November 7th, 2022
SotR Beta November 7th Changelog:
General:
• Mercenaries now have full inventory slots and can wear gloves, boots, belts, and jewelry. Act 1 mercenaries can now also use quivers. Lastly, mercenaries will now obey potion cooldowns.
• Mercenary experience gain has been reworked. They will no longer have a penalty placed on the experience they receive, and their level should stay on pace with the player's.
• Crucible is now "complete" for Season 1 of Annihilus and has boss fights on Levels 40 and 50. (Note: Some bosses are still missing some of their exclusive uniques / drops, they will be added before public release.)
• Blocking has been revamped. You can now block any source of physical damage, whether it is a spell or weapon attack. The block sound will also properly be played when you block a light hit that does not trigger the block animation.
• Spell Blocking node has been reworked as Elemental Aegis. Elemental Aegis prevents you from blocking Physical Damage, but you can now block all sources of Elemental Damage.
• Ignore Pain node has been reworked as Safeguard. Safeguard reduces all damage taken by 15% for 5 seconds after using a cooldown based skill. The combat speed nodes leading up to Safeguard have been replaced with 2% physical resistance nodes.
• Blood Magic node now also increases mana costs by 25% while also increasing your damage by 25%.
• One with the Wind node now increases damage taken by 15% if you've taken damage within the last 5 seconds, down from 25%.
• Lucidity and Mental Quickness nodes now give 10% attack / cast speed, up from 5%.
• Quick Reflex node now gives 10% dodge chance instead of 5% damage reduction.
• Total Damage Reduction is no longer additive with +% Increased Damage, and instead happens separately at the end of resistance calculations. This will result in various monsters / bosses being a lot tankier as originally intended. (Note: Some things may need rebalanced after this change, please be sure to report feedback in the # feedback channel in discord!)
• Buffs can once again be overwritten / refreshed by weaker buffs.
Classes:
Amazon
• Valkyrie / Doppelganger AIs have been updated and they will no longer attempt to mindlessly retreat when near multiple enemies.
Assassin
• Executing a charge-up skill finisher will no longer consume the charges of other skills.
• Several skills have been reverted to scale with cast speed instead of attack speed. This should address sporadic crashes that could happen when casting one of these skills. These skills include: Burst of Speed, Mind Blast, Fade, Blade Shield, Venom, and Shadow Master.
• Burst of Speed now also increases cast speed.
• Shadow Master's AI has been updated and it will no longer attempt to mindlessly retreat when near multiple enemies.
Barbarian
• Shield Throw's damage scaling from defense is now a little more realistic.
Druid
• Cyclone Armor now properly absorbs the amount of damage listed on the tooltip before breaking.
• Blood Hunt will no longer cause the screen to flash black while you are pouncing onto enemies.
• Feral Howl now marks nearby enemies with Blood Scent.
• Rampage now marks nearby enemies with Blood Scent.
Necromancer
• Skeletal Archers / Skeletal Lich AIs have been updated and they will no longer attempt to mindlessly retreat when near multiple enemies. Skeletal Archers now also have common sense.
Paladin
• Zeal's damage per level has been increased.
• Sanctuary will now trigger certain events such as "on kill" procs.
Sorceress
• Executing a charge-up skill finisher will no longer consume the charges of other skills.
• Teleport will no longer cause the screen to sometimes flash black if Teleport is triggered by a proc.
• Energy Shield will now absorb damage over time effects, such as poison, burn, and bleed.
• Fire Wall / Conflagration damage per level has been increased due to the damage now correctly being mitigated by fire resistance / total damage reduction.
• Time Warp now properly only requires level 20, instead of level 30.
Items:
• Executioner's Justice will once again instantly execute enemies below 20% life.
Monsters:
• Various monsters that use Fire Wall, such as Vampire, will have their damage increased to make up for Fire Wall now correctly being mitigated by fire resistance / total damage reduction.
• Various monsters such as Oblivion Knights / Succubus Witches have had the level of their Enfeeble curse reduced.
• Dark Flan's damage has been increased, as the previous nerfs were taken a little too far. Dark Flan will now also properly cast Elemental Vulnerability curse once again.
Areas:
• Crucible has been trimmed down to 50 levels for Season 1 of Annihilus, and will grow throughout future seasons. Density has been reduced across all levels, but monster level, difficulty, and loot quality has been increased and will scale more quickly with each Crucible level.
• Multiple areas will now properly display their automap, such as several of the newer map layouts found in the Crucible.
Bugs:
• Fixed an issue that could cause players to get stuck on an infinite loading screen when switching acts.
• Fixed an issue causing certain nodes on the Soul Grid to not persist after dying.
• Fixed an issue causing the Shock ailment to do obscene amounts of damage under certain conditions.
• Fixed an issue caused by Move Only that prevented name-locking with your other skill slot.
• Fixed an issue causing skills to go on cooldown when they were casted by an item proc and not actually casted by your character.
• Fixed an issue that allowed you to occasionally die through invulnerability.
• Fixed an issue causing skills to sometimes have a 1 frame cooldown instead of no cooldown under certain conditions.
• Fixed an issue that was still preventing some users from loading multiple game clients.
• Fixed an issue preventing the item level from being displayed when holding ctrl / shift on various weapons such as Sorceress Orbs, Wands, and Staves.
• Potentially fixed an issue causing states / overlays to stay on your character even after they've ended, such as ailment overlays.
• Potentially fixed an issue causing mercenaries to sometimes be permanently lost in the abyss when they die.
• Potentially fixed an issue where ailment damage could retrigger the ailment in certain cases, such as shock triggering shock.
• Direct burn damage (Fire Wall, Azmodan Sin Pool) is now properly affected by fire resistance / total damage reduction.
• Immune to Burn will now properly prevent skills that directly inflict Burn such as Fire Wall or Azmodan's Sin Pool from still damaging you.
• Dying while shapeshifted will once again instantly kill you instead of knocking you out of the transformation.
Last edited by Game; 11-07-2022 at 01:59 PM.
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