WHAT IS ANNIHILUS?

ANNIHILUS IS A PASSION PROJECT THAT HAS BEEN IN THE WORKS SINCE 2014 TO CREATE A MOD TO MODERNIZE AND EVOLVE THE AMAZING GAME OF DIABLO II. OUR GOAL IS TO MAKE DIABLO FANS FEEL LIKE THEY'RE EXPERIENCING DIABLO II FOR THE FIRST TIME ALL OVER AGAIN WHILE KEEPING THE SOUL AND FEEL OF THE ORIGINAL GAME WE ALL KNOW AND LOVE. WE PLAN TO WORK CLOSELY WITH OUR PLAYERS TO CREATE A COMMUNITY AND DIABLO EXPERIENCE THAT WE CAN ALL BE PROUD OF AND EXCITED TO SHARE WITH OTHERS. JOIN US ON OUR JOURNEY TO PUSH THIS CLASSIC TO ITS LIMITS!

REBALANCED SKILLS

ONE OF OUR MAIN FOCUSES IS TO CREATE CLASSES THAT CAN BE PLAYED IN MANY WAYS WHILE KEEPING THE CLASS THEME INTACT. SYNERGIES HAVE BEEN REMOVED SO THAT PLAYERS AREN'T FORCED TO FUNNEL THEIR SKILL POINTS INTO SKILLS THAT WON'T ACTIVELY BE USED, INSTEAD MANY SKILLS NOW INTERACT DIRECTLY WITH EACH OTHER.

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TRULY UNIQUE ITEMS

WE HAVE REWORKED EVERY UNIQUE ITEM IN THE GAME TO MAKE THEM FEEL TRULY UNIQUE. INSTEAD OF FOCUSING ON RAW STATS LIKE RARE ITEMS, UNIQUE ITEMS WILL HAVE UNIQUE EFFECTS THAT ARE OFTEN BUILD-ENABLING.

Bloodfist

Heavy Gloves

Defense: 144

Required Level: 5

Required Strength: 5

Weapon Based Attacks deal additional Physical Damage Equal To 10% of your Current Life

All Skills cost Life instead of Mana

10% Increased Attack Speed

80% Increased Defense

+60 To Life

Total Damage dealt increased by 10% against Bleeding Enemies

20% Increased Hit Recovery

Mana Costs are increased by 25%

Item can be Evolved with Potent Rift Energy

Gorefoot

Heavy Boots

Defense: 144

Required Level: 5

Required Strength: 5

Everything nearby gains 20% Chance To cause Bleeding

Grants 20% Increased Run Speed when you are Bleeding

Reduces Damage Taken by 10% when you are Bleeding

15% Increased Run Speed

80% Increased Defense

+40 To Life

5% of your Physical Damage is Leeched as Life

Total Damage dealt increased by 15-20% against Bleeding Enemies

Item can be Evolved with Potent Rift Energy

Suicide Branch

Burnt Wand

One-Hand Damage: 11 To 20

Required Level: 40

Required Energy: 90

50% Chance To cast level 15 Nova when you Die

50% Chance To cast level 15 Meteor when you Die

50% Chance To cast level 15 Blizzard when you Die

+1 To All Skills

20% Increased Cast Speed

20% Increased Elemental Damage

+60 To Life

10% Increased Maximum Mana

+10% To All Elemental Resistances

100% of Slain Enemies ReanimaTe as: Suicidal Minion

Suicidal Minions gain your Chance to cast Skills on Death

Item can be Evolved with Potent Rift Energy

The Stone of Jordan

Ring

Required Level: 29

Lethal Damage grants Invulnerability for 3 Seconds and fully restores your Life

(45 Second Cooldown)

+3 To All Skills

Adds 1-500 Lightning Damage To Weapon Attacks

25% Increased Maximum Mana

10% Increased Damage against Elite Monsters

10% Increased Attributes

10% To Experience Gained

Harlequin Crest

Shako

Defense: 1060

Required Level: 60

Required Strength: 95

Grants Additional Stats Based on The Color of Socketed Jewels

Stats From Socketed Items Are Doubled

+2 to All Skills

+1 To Life/Level

+1 To Mana/Level

50% Better Chance of Getting Magic Items

+20 To Strength Per Orange Jewel

+20 To Energy Per Blue Jewel

+3 To Physical Resistance Per Purple Jewel

+25 Magic Find Per Yellow Jewel

+20 To Vitality Per Red Jewel

+20 To Dexterity Per Green Jewel

Windforce

Hydra Bow

Two-Hand Damage: 189 To 406

Added Damage: 300-350

Required Level: 75

Required Strength: 110

Required Dexterity: 180

100% Chance To cast level 25 Twister when you Cast a Skill

Covers The area around you in Violent Storms, dealing 50% Weapon Damage and Cold Damage

30% Increased Missile Speed

30% Increased Run Speed

20% Increased Attack Speed

200-250% Increased Weapon Damage

Adds 30-60 Weapon Damage

Adds 300-350 Cold Damage To Weapon Attacks

50% Increased Elemental Damage

8% of your Cold Damage is Leeched as Mana

+20 To Cold Arrow

+20 To Hurricane

Knockback

Pelta Lunata

Buckler

Defense: 360

Required Level: 5

Required Strength: 10

Pelta Lunata morphs based on The amount of Nearby Enemies

If There are 5 or less nearby Enemies, you gain 20% Increased Elemental Damage

If There are 6 or more nearby Enemies, you gain 15% Reduced Damage taken

20% Increased Run Speed

80% Increased Defense

20% Increased Chance of Blocking

40% Increased Block Speed

+15 To Vitality

+15 To Energy

Item can be Evolved with Potent Rift Energy

Gloom's Trap

Mesh Belt

Defense: 1100

Required Level: 40

Required Strength: 50

Drinking a Potion while below 50% Life or Mana releases Dark Nova

Dark Nova deals 150% Weapon Damage and 200% of your Current Mana as Magic Damage

2% of All Damage you deal is returned to you as Magic Damage

+1 to All Skills

150% Increased Defense

20% Increased Chance of Blocking

40% Increased Block Speed

+20 To Vitality

+20 To Energy

15% Increased Maximum Mana

15% Magic Absorb

-3 to Light Radius

Item can be Evolved with Potent Rift Energy

CRAFTING SYSTEM

INSPIRED BY PATH OF EXILE, OUR EXPANSIVE CRAFTING SYSTEM IS BASED AROUND "RIFT ENERGIES" THAT CAN BE FOUND THE MOMENT YOU CREATE YOUR CHARACTER. RIFT ENERGIES ARE A CONSUMABLE ITEM THAT CAN BE USED TO MODIFY ITEMS, BE IT CHANGING THEIR RARITY, REROLLING THEIR AFFIXES, ADDING NEW AFFIXES OR EVEN MORE UNCONVENTIONAL AND DANGEROUS MODIFICATIONS. FOR MORE INFORMATION VISIT OUR RIFT ENERGIES WIKI PAGE

RADIANT RIFT ENERGY

UPGRADES A NORMAL ITEM TO A MAGIC ITEM

LUMINOUS RIFT ENERGY

UPGRADES A MAGIC ITEM TO A RARE ITEM, KEEPING THE AFFIXES AND ADDING A NEW ONE

MYSTERIOUS RIFT ENERGY

UPGRADES A NORMAL ITEM TO A RANDOM RARITY

UMBRAL RIFT ENERGY

REMOVES A RANDOM AFFIX FROM AN ITEM

TEMPORAL RIFT ENERGY

REROLLS THE NUMERIC VALUES OF EXISTING STATS ON AN ITEM

UNSTABLE RIFT ENERGY

WARPS AN ITEM, MODIFYING IT UPREDICTABLE AND POSSIBLY RENDERING IT UNUSABLE

POTENT RIFT ENERGY

EVOLVES A UNIQUE ITEM TO INCREASE ITS POWER

VEILED RIFT ENERGY

UPGRADES THE BASE OF AN ITEM TO EXCEPTIONAL OR ELITE

COSMIC RIFT ENERGY

ADDS A RANDOM AFFIX TO A RARE ITEM

SPECTRAL RIFT ENERGY

CREATES A COPY OF A MAGIC OR A RARE ITEM

HOVER OVER THE ICONS TO VIEW DESCRIPTION.

NEW ENDGAME CONTENT

ANNIHILUS OFFERS MANY NEW CHALLENGING NEW AREAS, MONSTERS, AND BOSSES. THIS INCLUDES UNSTABLE RIFTS THAT APPEAR RANDOMLY THROUGHOUT THE GAME. INTERACTING WITH THEM WILL SPAWN WAVES OF COMPLETELY RANDOM MONSTERS. IF YOU MANAGE TO KILL THEM ALL BEFORE THE TIMER RUNS OUT, AN EXPLOSION OF LOOT AWAITS YOU. YOU CAN ALSO USE RIFTSTONES WHICH WILL SPAWN HIGH LEVEL MAPS, RIFTSTONES ARE CRAFTABLE AND YOU CAN DIRECTLY CONTROL THE DIFFICULTY OF THE MAP. THE HIGHER THE DIFFICULTY, THE HIGHER THE REWARD! IF YOU'RE UP FOR AN EVEN BIGGER CHALLENGE, YOU CAN ATTEMPT TO TAKE ON THE CRUCIBLE. THE CRUCIBLE IS A TRULY RANDOMIZED 100 LEVEL DUNGEON THAT GROWS IN DIFFICULTY WITH EACH LEVEL, AND THE RUN ENDS IF YOU DIE. POWERFUL BOSSES AWAIT YOU EVERY 10 LEVELS TO ATTEMPT TO THWART YOUR EXPEDITION!

NEW PROGRESSION SYSTEM: SOUL GRID

PLAYERS WILL START THE ANNIHILUS CHARM, WHICH GRANTS THE ABILITY TO ABSORB SOULS FROM POWERFUL ENEMIES. AS PLAYERS PROGRESS THROUGH THE GAME THEY WILL COLLECT SOULS THAT WILL EMPOWER THEIR ANNIHILUS, GRANTING A SOUL POINT TO FURTHER CUSTOMIZE YOUR CHARACTER IN THE SOUL GRID. SOME ENEMIES SUCH AS ACT BOSSES WILL DROP A GREATER SOUL, WHICH IS A SOCKETABLE SOUL THAT YOU CAN PUT INSIDE YOUR ANNIHILUS THAT OFFERS A UNIQUE EFFECT BASED ON THE MONSTER IT CAME FROM.

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QUALITY OF LIFE

WE HAVE ADDED MANY QUALITY OF LIFE IMPROVEMENTS. THESE INCLUDE SUCH FEATURES AS:

  • STACKABLE RUNES/CRAFTING MATERIALS
  • INCREASED STASH AND CUBE SIZE
  • BUILT IN CUSTOMIZABLE LOOT FILTER
  • UNSOCKET ITEMS WITH RIGHT CLICK
  • INCREASED RESOLUTION
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