View Poll Results: Would you like to get a 7.0 patch for Annihilus Legacy ?

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  • Yes, i love the SoR concept but i still want to play bubble annihilus

    6 66.67%
  • No, i want to play SoR and those who prefer bubble ass to cry

    3 33.33%
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Thread: Annihilus Legacy 7.0

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  1. #1
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    Annihilus Legacy 7.0

    Before anything; what i'm going to argue in this thread has already
    been discussed in private with Alex (aka Game, Vav, Master Annihilus)
    on discord and even in some other circumstances with beta testers and
    other staff members. They made me understand that what i'm gonna
    questioning is most certainly permanently gone in Soul of the Rift. I'm
    not opening this thread to complain. I'm glad this new mod is getting
    appreciated. After all i participated a little bit to his achievement.

    Until now, each Annihilus patch was capitalizing on the previous one,
    keeping what was working and improving the rest. It was a really slow
    and careful process. For that new patch, they made things different.
    Most of old annihilus and some of the original gameplay is gone.
    That's probably why they wisely made Legacy and i'm really thankful
    for that. I hope some of the work that have been made on SoR could
    be used in a 7.0 patch for Annihilus Legacy.

    Therefore, i'm checking here if some people may share my feelings and
    would also want to participate to this discussion about a 7.0 Legacy.
    I know a lot of players are heading to SoR and doesn't see things how
    i do. I'm not claiming here that my way of experiencing Annihilus is
    better than theirs. Far from it. I actually assume to be a moonwalking
    noob who love ass, books and getting rekt by catapult.

    That being said, let's be critical and see if we can find something
    good out of it. Annihilus end content. Maps, dreamland, cruci, etc...
    I just can't imagine play the game without them any more. It's like
    you get a girl with flat ass (D2). She's nice so you get in love with her.
    She grows a nice booty eating and working out with you (Annihilus).
    Why would you like her to make a diet and get skinny again (SoR)?
    That's matter of taste i guess. I'm not against flat ass. I just prefer
    bubble ones. Any way, let's check on gameplay now.

    -

    1. Use of inventory, cube and charms.

    All this years of Annihilus brought me to LOVE organizing my inventory
    and cube. Using my cube both for storage and crafting purpose was a
    pleasure. The cube is a masterpiece of diablo2 in my opinion. The more
    i use it, the more i'm feeling good and happy. Have you seen that
    bright light when you finally click on that transmute button? Have you
    heard that lovely sound when you store your mess in it? I know you
    love it too. Was it also necessary to delete all those sexy and useful
    charms in order to transform your inventory into a shopping trolley?
    That's the perfect job for the cube! Inventory customization with all
    those charms was part of extending the fun while preparing your
    character imo.

    > I was talking with beta testers while watching RandomOnions twitch 2 days ago. Someone (sorry forgot his name) gave the idea to automatically unpack the cube in stash when dragging it there. Maybe picking up items while having full inventory could also be automaticity stored in cube. Those two tricks would transform our dear cube into the perfect storage utility. About charms well, i think they are great. With the new ones it's getting even more interesting. I'll make a suggestion about them at the end.

    2. Walking and books.

    I have been called obsessional and nostalgic for questioning that. But
    aren't we all, playing and modding that game 20 years latter? I got so
    sad when i discovered books disappeared that i thrown up on the new
    auto-id system. Sorry for that. I just despite identification and
    books have been lost in the process. About walking, just go back in
    time and remember walking in Diablo1 Tristram. I think it does make
    sense that you should get tired at some point after running all around
    and also that you get more tanky standing still and walking than running.

    > Since i worked on the new ui, i would of course like to play with it on Legacy. Not sure everybody liked it and it will be a cap at 1024 for resolution so this is for sure something to discuss. But technically i don't see any problem of not seeing my stamina bar and if new pots are not implanted on Legacy, maybe we can get the pot's panel to get its extension back.

    3. Potions and Repairing

    I kind of liked those new magical pots. Can't we find a solution to use
    them with old patch? Its probably complicated since all effects doesn't
    match with Legacy but who knows, one day maybe? About repairing, i
    try hard to understand how the decision has been made to simply delete
    it. I guess someone said one day: "Hey, this shit is annoying and pointless."
    And at this moment no one responded: "Wait a second, this is roleplay. It's
    making sense that you can break your gear in the middle of the battle.
    Maybe we can improve it in case we make some end content where we'll
    need to spend hours without going back intown."

    > For those new potions, the only thing i would personally change would be that the pots would get empty after the cooldown effect (they will work along with old pots that way). You would need to ask akara for a refill or you could also use some Alchemy skill that would refill all your empty magical pots. Same thing for repairing: a Blacksmith skill would help you to get your gear repaired in a middle of a cruci.

    4. More players affect droprate.

    I heard alex saying that this may come back at some point so i won't
    insist to explain why this is a good thing. Obviously it does need
    improvement to prevent the loading toons trick and to actually make
    things better for those who love to play together.

    > I already made a thread about this one year ago. (http://annihilus.net/showthread.php?t=12880) Forest responded with the perfect solution: "imo drop chance should increase still if you're within xp range of your party members.". This would be such a huge improvement! I'm sure this will also make Guilds much stronger. It's a must needed improvement.

    -

    Legacy end content is perfect. Few improvements would make him
    godlike. I do think marks should come back. They could work along
    with trial. I'm not seeing any issue about getting those two working
    together. They were 100% Annihilus. Beautiful stones and fanzy
    gameplay to open them. I would jerk off just to pick up one again.
    Chtulhu altar should go back on tracks. I loved to get extra goodies
    from boxes there and it actually gave another good reason to collect
    blue organs. Some project was to make maps corruptable in order
    to get some extra boss in it that would give some more drop. That
    idea was genius. Who should we masturbate to get it up again?
    The haunted forest area is awesome and gives a legit way to get
    those new charms without Halloween event. It would be so sexy to
    use it (a little bit smaller) as an extra crucible level.

    We still can play plenty builds on Legacy but with some little buffs we could play plenty more. I'm really not a balance expert so i wait some smartass players who are interested to give their hints down there. A little brainstorming of the community could save some precious time for our dear devs right?

    I really hope Annihilus Legacy (such a badass name by the way)
    will stand still and will workout to get a perfect 7.0 bubble butt.
    I gave lot of dumb ideas. I'm sure you guys got plenty more.
    Let's go easy with Alex and choose the right ones (I would
    suggest to classify ideas by relevance). Abraços. Paz. <3
    Last edited by player; 05-23-2019 at 06:56 AM.

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