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Game
Annihilus 4.1.1 r2 Changelog:
Class Changes:
Druid
• Summons now gain more life from the Dire Wolf Synergy.
• Summons now gain more attack rating from the Spirit Wolf Synergy.
Necromancer
• Skeleton Warrior / Archer limit has been increased to 6 each before Skill level 10, and 12 each after Skill level 10.
• Fixed an issue causing Skeleton life to scale too high, making it revert to 1 life.
• Revive Monster limit is now set to 10, but can still be increased with the summon extra Golems / Revives item mod. HP per level has been shifted more towards points in Revive instead of Skeleton Mastery, as this will help Revives from Frostmourne be stronger.
• Skeletal Burst has been reworked. It is now a projectile that will burst on impact. This skill scales COMPLETELY off of weapon / physical damage and nothing else, so I recommend a high damage weapon.
• The FHR / get hit animation in Lich Form is no longer as long.