Suggestions
General
Remove the distinction between deadly and critical strike.
Crucible
1. I am not a huge fan of the monster alert system with the pentagram underneath your character. It seems to have difficulty updating sometimes, which will screw me over. Sometimes I have no pentagram and click the scroll and then the pentagram re-appears. It is very irritating. I think a good solution would be to implement something like the countdown on the Den of Evil Quest, where you count down how many monsters are left in a given area and then have the area by the chest change color or something like that when you are clear.
2. Another useful improvement would be to have a clearly defined/marked off area in which you have to click the scroll. The ! doesn’t always show up promptly and can throw you off. It would make more sense to have a clearly marked area on the ground instead of waiting for the ! to show up.
Crow Druid
1. Add +amp damage to Ravenlore for the same reason that Skull of the Unclean has it. Crow druids have no way of applying curses besides using a mercenary, and they want it just as much as a ww barb does.
2. Allow Ravens to be impacted by auras.
3. Allow murder of crows to be on left click. Right now this build doesn’t use left click at all.
Oh and does anybody know if the physical/cold pierce on hurricane is passive or do you actually have to use it?
BK set
1. Evade or increased dr% or resists would be nice as you take a huge hit to survivability while dual-wielding.
2. Flat attack rating would be nice, although skull of the unclean may be enough. I don't have one to test with.
3. Getting maxed cb and deadly strike on two weapons is a real pain. Either make it so deadly strike and crushing blow aren’t weapon specific or add some of both to the set bonus.
Concentrate
Unloved and undused. I think it has a cool niche as a juggernaut build. Since defense rating isn’t very important on anni, perhaps replacing the defense bonus with evade or some other higher-value defensive stat (%dr, integer dr, max resists, even life per hit) would be cool. An attack speed boost wouldnt hurt either.
Iron Skin
Same problem as concentrate. Defense rating just doesn’t seem that valuable on anni in the end game. Given the name, I think some form of damage reduction (percent or integer) is appropriate.
Gae Bolg
Death Spear still feels awkward and it’s really hard to get sufficient crushing blow, deadly strike and attack rating on an item that doesn’t have them and doesn’t have any sockets. I just found a really nice ethereal one and I can’t find a reason to use it. Some back of the hand calculations suggest that a double throw build might work out all right, especially if it had piercing attack on it. I only have one though and no skull of the unclean, so I can’t test it myself.
Berserk
I think this has potential if someone figures out the right build for it. That being said, I think it might benefit from being like blessed hammer, half magic and half physical. Then create a new item to help it out. An attack speed boost wouldnt hurt either.
Khalims Rage
Berserker axe
400-500% damage
+150-200 damage
50% attack speed
20-30% magic damage
20-30% crushing blow
+3 barb skills
+4-7 berserk
Level 10-20 magic pierce aura when equipped
10-20 physical pierce
15% Chance to cast nephalem flames when striking
5% max resists
40-50 resists
20-25% evade
Chaos
Indestructible. Whirlwhind degrades weapons REALLY quickly.
Khalims Hope
Nephalem Flames on being struck is kind of lame since you have max block+evade + low proc chance. It would be nice if it was on kill (or even on striking ) with a similar proc rate.
Blessed Hammer
I used to play this all the time on normal bnet, but now it just feels clunky. I’m not sure exactly how to fix it. I think a wider hitbox might help though