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physical bowazon improvement idea
lvl 1 skill
Multi shot
0.5 mana/lvl
15% dmg/lvl
synergy with guided arrow,magic arrow and bow mastery x%/lvl
lvl 12 skill
Guided arrow
17% dmg/lvl
arrow seek range 12 yards
synergy with multi shot,magic arrow and bow mastery x%/lvl
lvl 24 skill
Bow mastery
passive
-1% to enemy physical resistance/lvl
18% dmg/lvl
synergy with multi shot, guided arrow, magic arrow x%/lvl
lvl 30 skill
Magic arrow
-2% to enemy magic res/lvl
+100% magic dmg/lvl
synergy with multy shot, guided arrow, bow mastery x% magic dmg/lvl
multy shot mana is bc to make it actually useable in the early game, high lvl skill can still have brutal mana drain.
guided arrow now hits multiple targets , like a ricoshet i guess when there is multiple enemies , when single target then starts to benefit from pierce.
leave your ideas also.
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OR
strafe could also be single target with ed dmg and synergies and etc.
OR just make strafe bounce between targets like fiddy times or so like arc,
also i was thinking of maybe allow bows eth and/or just increase their base dmg
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I love the idea of giving Strafe some value, especially for early-game bowzon who doesn't have Mavina set
End-Game though you won't be using physical, unless Frostfire is changed or a new weapon is made for it
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attack rating is what makes physical builds weak. it should be improved. also for physical damage calculations, + minimum damage and + maximum damage matters a lot. even more than %ed if you have enough of %ed already. better have some items with those stats
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