How does a melee druid build with belials and full moon ever have mana problems?
because my druid has like 330 mana, pounce costs like 30 and that are 10 hits. If i miss 10 hits due to the boss' dodge/parry/whatever they have, you already have your little mana problems.
thats not often tho but it happens from time to time. Also you mostly dont start with 330 mana due to the fact that youre recasting your oak/summons/wolfform and everything else before starting a bossfight.
on normal monsters you will really never ever have mana issues. And even against the bosses i find them maginal. Happens sometimes but hey, on other days you oneshot timerift dia :P
swap in like 3-4 15/70?
I believe the real question is, can you make a melee druid without sanc and flame horizon? Don't get me wrong I like the guide, but it's more about listing endgame gear that like 10% of the server can get rather than explaining step by step on how to build a melee druid.
Yep you can!
My build is:
Helm: Full Moon
Amu: Rudolph
Gloves: the new one forgot the name
Belt: The new one still dont know its name
Shield: Css/ but it will be better with the new shield - 1000 life
Boots: Death advance or the new boots
Rings: 2 cons
Now the interesting thing - The Weapon: The new hammer, why???? Cuz of the 35 % static field chance on hit.... that combined with 50 k attack rating....you can do the math. Also lets not forget the fana aura and - 25 phys, 650 life etc.
Armor: Arcane wrath
Time to farm a Rudolph nose and try it out! Thanks for the answer