Overall game difficulty - buffed
Boss difficulty - buffed
Barbarian -buffed
Amazon - buffed
Druid - buffed
Paladin - buffed
Assassin (Shadow/Martial) - buffed
Necromancer - nerfed
Every other class got many damage/survival buffs, but Necromancers got reduced Poison Maelstrom, reduced Corpse Explosion, reduced Bone Spear, and no DPS things were buffed like every other class.
My question is why did you think every other class needed a buff, but you didn't change Necro?
Suggestions:
1) Corpse Explosion nerfed too hard, instead of 40-60 it should be 60-80. Or perhaps +yards of range with its lower damage.
You imply it was scaled down because monster health is so much higher, but really it has only serves as a nerf, and it was too drastic.
2) Summons are weaker in comparison to enemy monsters now more so than ever since the game is literally harder.
Increase summons damage by 20% or 35% with reducing from 12 to 10 skeleton/archers
3) Summoner Necromancer spams Amplify Damage, I would like to see an option to stack it with something, perhaps through an item bonus (chest please). Considering the fact you added stackable curses with other mechanics, this should be possible.