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Thread: Map suggestion

  1. #1
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    Map suggestion

    Im not sure if it is intentional, but for every tier there are 2 maps and basically 1 map per tier is awesome and the other one is complete garbage. Biggest problem with most of the bad maps is that they either have terrible layouts, not enough mobs, or both.

    Tier 1: Sewers vs Catacombs
    Sewers only has 1 level but has tons of density. Both of catacombs' levels are a decent size but there are few mobs and they are spaced far apart. Also the boss just seems to spawn in africa sometimes.

    Tier 2: Caves vs Crypt (which is actually called tower cellar)
    Crypt is 2 levels of the Countess tower and caves is the best map in the game.

    Tier 3: Durance vs Tomb
    Durance is definitely a bigger room and has more mobs but tomb isn't too terrible. Its a good place to power level friends because durance is far too rippy.

    Tier 4: Dungeon vs Maggot Lair
    This is basically the T2 situation all over again. Dungeon is packed with mobs that are not too dangerous whereas maggot lair is very confined with charging undead that 1 shot you.

    Tier 5: Temple vs Worldstone
    Temple is superior simply for the fact that worldstone is just way too rippy, though Worldstone redeems itself a bit because it can drop divine gems.

    Maybe just add a cube recipe where 2 of the same map creates the opposite one. For example 2 maggot lairs makes one dungeon.

  2. #2
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    same with cruc maps. huge differences between maps of each level

  3. #3
    Regular Member StenchTrench's Avatar
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    I'm VERY keen on the idea of cubing maps to create more maps. Awesome idea A++

  4. #4
    Wiki Moderator Lampogriz's Avatar
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    agree with all points
    also i'd say worldstone map has to be more difficult

  5. #5
    Junior Member player's Avatar
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    I was thinking since the beginning that it should same as chants: cube 3 get a new one.

  6. #6
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    Would be nice to cube maps to get a different one. Although what im seeing right now is cave maps archers can deal some major dmg when everything else is pretty weak sauce. They hit as hard as a temple map, maybe even a worldstone map. Just kinda sucks when you got 95 fire res and 75 phys res and 1 archer nearly kills you if youre not too careful.

  7. #7
    definitely +1 to the cube map idea

  8. #8
    Regular Member StenchTrench's Avatar
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    Quote Originally Posted by jurat View Post
    Would be nice to cube maps to get a different one. Although what im seeing right now is cave maps archers can deal some major dmg when everything else is pretty weak sauce. They hit as hard as a temple map, maybe even a worldstone map. Just kinda sucks when you got 95 fire res and 75 phys res and 1 archer nearly kills you if youre not too careful.
    If one archer is killing you, you are doing it wrong.

  9. #9
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    Quote Originally Posted by DacFarren View Post
    If one archer is killing you, you are doing it wrong.
    Never said one kills me but when you got 5k life and 1 archer hits for 3k dmg with max fire and phys res somethings off

  10. #10
    Regular Member StenchTrench's Avatar
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    Quote Originally Posted by jurat View Post
    Never said one kills me but when you got 5k life and 1 archer hits for 3k dmg with max fire and phys res somethings off
    If more than one archer is killing you, you are doing it wrong.

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