Cant wait!
Cant wait!
Okay. I trust your judgement. I guess it was just worded wrong.
Does it mean there will be no more immune or high res monsters, including bosses?• Monster Resistances are no longer a "thing". All monsters will have 0 resistances to all elements by default, and will only rarely have any sort of resistances. Certain monster types will have minor resistances, an example would be all Demons would have 25% fire resistance. There will also be many more monster types as there are only a few now. Rare / Superunique monster properties such as being "Fire Enchanted" would also cause them to have some fire resistance. We will be removing the resistance UI from below the monster health bar completely as it will not be necessary.
- What will happen with conviction aura, lower res, decrep and amp curse skills?• Relative to the resistance change, "resistance pierce" as a stat will be all but removed. There will be VERY rare instances of it showing up on an item, but it will not be a primary stat, and definitely not something you build around or can stack.
- Would you also remove pierce from facets, cain jools and some vanilla rws like phoenix, doom, hoj, crecent, etc ?
There will be no more immune monsters except for EXTREMELY rare cases. Bosses will be using high life / all damage reduced for their tankiness now. It feels bad to be crippled just because of your element you're playing. Conviction / similar auras / curses will still lower resistances, but will cap at -25%. It will be removed from all items, including the ones you mentioned, and replaced with something else. It may still show up on an item in again, EXTREMELY rare cases, but don't expect to see it much.
Would kill to see a serious buff added to frost nova....
Will player count still effect XP gains? As I assume the point of making it so that player count doesn't effect drops was to reduce the amount of loaders feel required to use. Yet I imagine people will still feel required to use loaders if it increases XP gains.
god this pierce/skill dmg meta is awful anyway. i'm glad to see it'll be changed. and i agree on gothix about progression. as everyone knows im one of the people who plays at most a month at start of the ladder then cry about some huge rng-based progression or the lack of progression and quit until next ladder (like now). i think everything should be harder and having 2 maxed out characters should be maximum for most dedicated players, progress-wise. and i'd also love to see the gap between end game and mid game close a bit. right now, one item may change your whole gameplay or you may be doomed by rng and never have that timing you are looking for because of that one item not dropping.
i'd suggest something like this: cube 3 trial items to get a token of dedication. which can be turned in for a random rolled trial item of your choice. price may differ depending on which item you buy since band or el'druin has a lower chance compared to um.. crown of poopy heavens?