Holy cow, DR%!
Another question, does this mean that the aura from ssshaa's weapon can break physical immunity or will only -physical resists directly on items break physical immunity? Also to reiterate a previous question, will lower resist and conviction still work at 1/5 effectiveness when breaking an immunity?
That sounds great, i wonder how 75% is gonna behave on tanking!
I don't know how you considered affixes on rare. In my opinion u should totally add +1 all skill affix on rare rings, so they would eventually challenge existing rings.
I d love to see somthing done so orb sorc is playable (in addition to the new immunity -% rez thing).
i think +1 all on rare rings would be a bit too much, since there are easily found +20 all attributes with all resists rings, it would make most unique rings quite useless hehe
i also wanna be orb sorc playable, the good old orb + thunder storm sorc
or the not so old meteorb!
Will the -resist property work at 100% of it's value when counted towards breaking an immunity? As it is now, the aura's and curses work at 20% when counted towards breaking immunity and all -resist work at 100% only after the immunity has been broken. I'm just curious how this will change. I guess I am asking for some math
Also, can any of you old school D2 guys explain how this change to WW will be beneficial?
Damage Reduction % cap is now 75%, up from 50%. - 75dr cap is more for pvp balansing right? Because in pvm i am fine with 50dr.
Whirlwind has been modified to work like Classic Diablo II Whirlwind, meaning it is not affected by IAS. - I like old classic ww, good idea! Will it have also old animation?
Having - Enemy Physical Resists and - Enemy Magic Resists is now possible on items. - Very nice, do you mean rare items?
-Resists on items (Such as the -% resists on Facet) can now break immunities on monsters. Conviction or any other aura is no longer needed, but will still help! This should help sorceresses in endgame content immensely. - A im bit confused with it, not sure if it good or bad, we will see... -resist will work with 1/5 penalty or not? How about penalty for conviction and lr curse then? If it works without penalty, then pvm will be too easy, what do you think?
I wouldnt say a bit too much, i d say necessary (and yet, maybe not enough)
If rings CANT have +1 all skill, u d never put anything else than soj / cons ring / chtulhu rings imo.
i have a 20 str / 20 fcr / 40+ life / all rez rare ring, and i dont use it ..... if it had +1, i dont even know if that would be enough
And tbh, i d love to see rare rings own uniq ones, so boring to see all chars with all same stuff, d2 isnt d3 !!
lampo, when u say ur ok with 50% dr, u mean with OP chars ?
i mean, 75% will hopefully enable some other chars to be tanky
If late game becomes "easy", we can have new harder content huhuuuu
Last edited by Frigide; 02-10-2016 at 02:37 AM.
Just to let everyone know now, the 1/5 penalty does NOT apply to -resists on items. However, it is not as strong as you think. This will not make Conviction get through the 1/5 immunity rule, nor will it affect anyone else hitting the target but you. I just tested it out quite a bit and while you can definitely feel the difference, sorceresses aren't suddenly the best PvM characters. I think you guys will like it!
Btw, can you tell us what suffixes prefixes you gonna add / remove / modify from rares or is that too much to ask for the time being (or confidential!)?
If we can give you our thoughts on affixes, would be cool
(will u stay on 3suffix 3 prefix?)