Quote Originally Posted by soulkush View Post
1. T strokes are fine, recharging them is the tradeoff to using them. I vote against changing it for the same reason why we still fetch wirts leg for cows.

2. Instead of trying to make a perfect weapon to assist a skill that needs attention, why not petition to change the skill. For example, if its hard to aim it, ask for the hammers to be made bigger or have a bigger impact radius.

3. Yes tfury is op, but think of it this way. If it has an aura lvl 25, combined with cor monarch, that gives it 40, plus a neph ammy, that gives it lvl 55 which is actually more powerful then just having the fury and a neph, or a tfury and cor as stacking auras cant go over lvl 55, and if it goes over 55, the item's aura is voided.

The damage mod is hardly relevant with this weapon, and adding 100 dex to it or a large amount of ar won't help anything. I put dragon jewels in all my gear to reach 18k ar instead of a bunch of facets. You have to choose between high damage/lower ar or higher ar/less dmg.

Having Tyrael drop this would make no sense at all when he only uses the sword of truth...

And why add yet another place for this epic weapon to drop? One place is enough.

4. FM is fine imo

5. You didnt think this one through... I dont even wanna get into it.

6. We already have 75% dr, we dont need invincibility and what would raising dex do? So we have less health, invincibility, max block with no points in dex, and shit ton of ar so we dont miss. And its a ring, so time two. I say nay.

7. Well, MA sin is crap until the new patch, so it doesnt really matter, but having teleport with any combination of gear you want? Other classes would kill for that.

Druid sphere gives you cold mastery and damage. Give a shapeshifter a cold build and gg.

The paladin sphere is epic. It helps hammers and any combat skill that puts you in the fray. Being a zealer, crucify saved my ass amd made runs quicker too many times to even try and count. The extra skill and 50 life per hit is just icing on the cake.
1) The lightning Javazon is not as useful as people claim it to be without tons of lightning facets or enchantments especially compared to a bowzon even with starting equipment and part of the problem should fall on the javelins used. They're not good enough and should be tweaked slightly. Extra lightning damage won't make the lightning Javazon ridiculously OP for pvm. Again it's either that or there be another javelin that is harder to find, but which will be satisfying to get.

2) That's true. It is really more about the skill than the weapon. It can either way for me.

3) Hmm. Yeah, that's true too. Perhaps point 2 could apply here as well (i.e. tone done holy shock damage in general?). I only mentioned the part of requiring more dexterity with the intention that then a Zeal Paladin will have to sacrifice putting points into vitality so that such may be more of a high risk/high reward weapon/build. I.e. you can dish a lot of damage still, but you're pretty much dead meat if you get hit yourself.

Also I forgot about Tyreal's sword. My bad. I only thought that the sword should be dropped there with its OP stats intact because it would make the sword harder to get (and thus justify its OP stats mentioned), otherwise you're right. We don't need another place for it to drop.

4) The dragon is still annoying and lags too much.

5) You're right, that's why it was meant more for the reader's amusement. I won't lose sleep over not having it when there's always the Green scythe to look forward too. Just thought about throwing it out there for kicks.

6) ...wow, so a few points/clarifications apparently

A) Yes we do have a 75% damage reduction cap. I understand that and didn't ask for it to be broken. The point here was to have another source of damage reduction other than with certain pieces of armor, runes, scrolls, shields (something that a spear Amazon, frenzy barbarian or whirlwind and/or dual wielding assassin won't use), etc. so I don't see how that's a bad thing. Whether it proves worthwhile in the end is another story (both Cthulhu rings do damage reduction as well so this ring would have to compete with such).

B) Didn't ask for complete invincibility (which is impossible anyway) or that such should at best be more than temporary. The point here was to make the ring risky to use but still fun. It could bail you ought from a jam, or you could get screwed over (admittedly that is what teleportation is for which I'm sure you would have pointed out which I can't argue against).

C) Raising dexterity increases defense, AR, and block rate (with a shield of course). That's one reason to include that. The other is so that other stat points can be transferred elsewhere.

D) AR has what to do with the proposed rings? I never even mentioned AR even indirectly.

7a) Blink does teleport (if so dang, I need to pay more attention)? Then again I didn't ask for it to be removed.
b) Oh come on. You can't tell me hurricane is that good with the Shapeshifting druid (nevermind the summoning druid), come on. Is it amusing, I bet, but still...
c) Yeah, although I still don't have that one I did recognize the thing about hammers which I think is cool, but its not good for any other paladin build. Crucify, I have no experience with. I'll take your word for it though again, I never mentioned removing that.