Page 2 of 2 FirstFirst 12
Results 11 to 17 of 17

Thread: letting us do "Players X" in online

  1. #11
    Regular Member Frigide's Avatar
    Join Date
    Oct 2015
    Posts
    313
    Gold
    3,429.00
    Annihilus Account: Frigide

    Quote Originally Posted by Game View Post
    but since monster health no longer increases with players in-game in 5.0 it would essentially be a turn up my experience gain switch.
    Wait, does that mean monsters diff will be same in solo and in x64 player???

  2. #12
    Regular Member
    Join Date
    Apr 2015
    Posts
    282
    Gold
    3,973.00
    Annihilus Account: Fitsu

    Quote Originally Posted by Game View Post
    Increased player count is not necessary as of 5.0. It will no longer affect drops such as puzzles, enchantments, boss specific items, etc. The only thing it could be used for is experience, but since monster health no longer increases with players in-game in 5.0 it would essentially be a turn up my experience gain switch.
    So, more players wont increase the amount of drops anymore?
    How will this effect SoH?
    Wouldn't it make sense to just normalize the XP as well then if enemy HP wont be increasing. Even if it's just XP, I never like feeling like I could be gaining more than I am (I.E. playing solo vs loading in mule).
    If HP wont be increasing, wont this make all content hilariously easy once you've got a few players in?

  3. #13
    Quote Originally Posted by Fitsu View Post
    So, more players wont increase the amount of drops anymore?
    How will this effect SoH?
    Wouldn't it make sense to just normalize the XP as well then if enemy HP wont be increasing. Even if it's just XP, I never like feeling like I could be gaining more than I am (I.E. playing solo vs loading in mule).
    If HP wont be increasing, wont this make all content hilariously easy once you've got a few players in?
    It will not. Wait for 5.0 and see There's some big changes. SoH will no longer be used to make diablo soulstone in 5.0 either.

  4. #14
    Junior Member sleezy2's Avatar
    Join Date
    Sep 2016
    Posts
    185
    Gold
    4,725.00
    Annihilus Account: sleezy2

    well thats settled, nice work

  5. #15
    Junior Member sleezy2's Avatar
    Join Date
    Sep 2016
    Posts
    185
    Gold
    4,725.00
    Annihilus Account: sleezy2

    Quote Originally Posted by Game View Post
    Increased player count is not necessary as of 5.0. It will no longer affect drops such as puzzles, enchantments, boss specific items, etc. The only thing it could be used for is experience, but since monster health no longer increases with players in-game in 5.0 it would essentially be a turn up my experience gain switch.
    awesome. thats a great patch update

  6. #16
    Senior Member LordManhammer's Avatar
    Join Date
    Aug 2015
    Location
    Ellensburg, WA USA
    Posts
    469
    Gold
    228.00
    Annihilus Account: manbeerpig

    Holy crap. This should be interesting

  7. #17
    Regular Member
    Join Date
    Jun 2016
    Posts
    250
    Gold
    12.00
    Annihilus Account: nedamettin

    that standard thingy was to be honest a lame mechanic for people who cant load max amount of players. glad to see it being changed

User Tag List

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
footer