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SotR Beta Changelog: May 11th, 2024
SotR Beta May 11th, 2024 Changelog:
General:
• Ethereal bonus now increases weapon damage / defense by 20%, down from 50%. However, the base weapon damage and defense of all items have been increased by 25%.
• Mercenaries can now equip several new item types. Act 1 Mercs: Bows + Xbows. Act 2 Mercs: All types of Spears + Poleaxes and 1H Javelins. Act 3 Mercs: 1H Swords, Scepters, Wands, and Daggers. Act 5 Mercs: 1H / 2H Swords + Axes and 2H Mauls.
• One with the Wind (Soul Grid) now always grants 25% missile / run speed. Grants 25% dodge chance if you haven't taken damage in the last 3 seconds, down from last 5 seconds. No longer increases damage taken if you've recently taken damage.
• Agony (Soul Grid) now also grants 25% increased damage to enemies affected by an ailment.
• Execution damage nodes in the red branch of the soul grid have had their values increased.
Classes:
Assassin
• Charged Bolt Sentry now releases an additional bolt every 5 skill levels.
• Tiger Strike damage per level and physical damage per charge has been increased at later levels.
Necromancer
• Blood Golem and Iron Golem have had their aura ranges increased by 50%.
• Bone Spear is now also considered a spell and will benefit from +% spell damage and + to spell skills.
Paladin
• Zeal's base range has been increased, and weapon range now plays a larger role in its base range. Missile count has also been increased to prevent any potential gaps in the cleave.
• Smite's damage per level has been increased at later levels.
• Divine Storm's damage per level has been increased.
• Consecration's damage per level has been increased.
Sorceress
• Charged Bolt now maxes out at 20 bolts (40 when charged), down from 25/50.
• Nova's damage per level has been increased at later levels.
• Fire Ball's damage per level has been increased at later levels.
• Fire Wall's Conflagration has had its Fire Ball damage synergy % increased to 8%, up from 5%.
• Meteor's damage per level has been greatly increased at later levels, especially at 20+.
• Hydra's damage per level has been increased at later levels.
• Flamestrike's damage synergy % has been increased to 20%, up from 15%.
• Glacial Spike's damage per level has been increased at later levels.
• Frost Nova's damage per level has been increased at later levels.
• Blizzard's damage per level has been increased at later levels.
• Frozen Orb's damage per level has been increased at later levels. Now benefits from both +% increased area of effect and missile speed.
• Absolute Zero's damage synergy % has been increased to 20%, up from 15%.
Items:
• The Dark Wanderer now increases the damage nearby enemies take by 20%, down from 100%. This is due to this stat being additive with total damage reduction, making it extremely powerful, especially versus endgame bosses.
• Highlord's Wrath now also grants increased cast speed. (Existing amulets will have to be rerolled / temporal'd)
• Stormspike has been revamped to take the new Infuse Lightning / Thunderclap skills into consideration. Instead of attempting to give stats to nearby allies, Stormspike will now increase the chance to proc Thunderclap with Infuse Lightning by 15%. The Lightning proc now also properly scales with your Infuse Lightning skill level.
• Mang Song's Lesson has had several stats increased, now grants 1-3% to all maximum resistances, and its pulsing aura hit every 8 frames; down from every 12 frames. (Existing staves will have to be rerolled / temporal'd to receive the new stats, but the aura change will be retroactive)
• Ort Rune can now drop a little earlier in normal difficulty, and has a slightly higher chance to drop. This should help people come across a couple of Orts before the Mephisto fight.
• Execution damage values have been increased from most sources, such as magic / rare affixes and warpeds.
Monsters:
• Duriel's Furnace of Pain skill has had its light radius increased, so it's a little easier to see when attempting to dodge it.
• Radament's level in normal is now 19, preventing him from dropping level 20 requirement items.
• Abyss Knight's poison missile now deals much less damage.
• Crazed Archer now deals much less base physical damage, and her Buckshot skill level has been lowered.
• Guts' Blood Cyclone now deals much less damage.
• Trag'Oul, Deathspeaker, and Queen of Desecration's Poison Maelstrom now deals much less damage.
• The ailment chance threshold has been further adjusted for most endgame bosses, making it a little easier to inflict ailments to them.
Areas:
• Tier 5 Riftstones now have a higher chance of dropping Greater Riftstones, and their overall quantity of items dropped has been increased.
Bugs:
• Fixed an issue that was causing Fire Golem's melee fire damage to double dip from +% elemental damage.
• Fixed an issue allowing users to unequip / reequip Death's Fathom quickly to spam Orbs of Winter spawns.
• Fixed an issue that was displaying decreased values as a double negative on certain items.
• Fixed an issue causing certain stats to not display correctly when holding shift to see value ranges, such as + to class skills and colored jewel bonuses (Shako, Nephalem's Birthright).
• Potentially fixed an issue with gold not displaying in-game for those that have it. UPDATE: Nope! still not working.
Last edited by Game; 05-12-2024 at 01:04 AM.
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