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  1. #1
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    Miscellaneous suggestions and recommendations

    1) Regarding dreamland bosses.

    In particular, I want to mention Kaalut or even the snake boss. I just thought I'd point out (and I'm trying to keep the reset in mind here), that probably the dreamland map itself ought to be modded a bit because of the fact that you can pretty easily just snipe both these bosses to death (you can lure Kaalut to a corner of the wall opposite where he is and just use poison maelstrom or anything else on him from a safe distance), and they pretty much can't do anything about it (except Kaalut if he has teleport). Seems a bit unfair when I think about it. I think it's something worth considering at least.

    2) Blue organs and/or caches

    I think Jared and I (and others I think) made similar points regarding both, that is, that blue organs at least ought to be a bit harder to get. This will reduce the abuse of people farming azathoth for caches to get dreamland items. How much harder, I don't know. I'd have to see the current drop rates on blue organs. Perhaps at least double what it is now.

  2. #2
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    3) Clan charms or effects?

    Made this suggestion elsewhere, but I'll bring it up again. The point was just to wonder if say specific charms like effect stones and/or dyes could be made for certain clans so that all members of such will clearly stand out from other clans and look uniform (for the most part assuming members of such don't have other effect stones or dyes), or though boring, the clan name could appear above a players heads for simple identification.

    Obviously something like this should require it be bought with gold since it would be a custom item which will be more work for the developer(s). I do hope of all my suggestions made here or elsewhere, this one is really considered.

    PS: Just to throw it out there, and I know this is getting into wishful thinking territory, but I had also considered that such charms could additionally give some unique (only one bonus) and uniform clan bonus to all members though I don't expect such a bonus to be anything remarkable say such gives:

    5 to 10 to vitality,
    5 to 10 to energy,
    5 to 10 to strength,
    5 to 10 to dexterity,
    ? to extra defense,
    ? extra AR, etc.)
    at least 1% life steal or 5 to life per hit,
    at least 1% mana steal or 5 to mana per hit,
    ? to fhr
    at least 5 to all resistances
    ? to faster walk and run
    % extra damage to demons, the undead, or etc.
    and much more

    Or perhaps such could give practically worthless stats just to be funny like say:

    1000% extra gold dropped,
    + (no more than 100) extra elemental damage,
    + ? to stamina,
    + ? to light radius,
    damage reduced by ? (not a percentage but some number not exceeding say a 100),
    attacker takes damage of ?,

    Again, just to note, I know the latter part is a lot of wishful thinking. Just amuse yourselves on the thought at least. Also just to note, I am additionally considering that such bonuses shouldn't be great so that no one really things of abusing such i.e. having other clan charms (which if such had an effect would instantly prove such at a glance), though I doubt most people anyway (well except Jared of course) would go to that length considering that I am recommending such costs gold.
    Last edited by vaudeville; 05-11-2016 at 04:49 PM.

  3. #3
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    Quote Originally Posted by vaudeville View Post
    3) Clan charms or effects?

    Made this suggestion elsewhere, but I'll bring it up again. The point was just to wonder if say specific charms like effect stones and/or dyes could be made for certain clans so that all members of such will clearly stand out from other clans and look uniform (for the most part assuming members of such don't have other effect stones or dyes), or though boring, the clan name could appear above a players heads for simple identification.

    Obviously something like this should require it be bought with gold since it would be a custom item which will be more work for the developer(s). I do hope of all my suggestions made here or elsewhere, this one is really considered.

    PS: Just to throw it out there, and I know this is getting into wishful thinking territory, but I had also considered that such charms could additionally give some unique (only one bonus) and uniform clan bonus to all members though I don't expect such a bonus to be anything remarkable say such gives:

    5 to 10 to vitality,
    5 to 10 to energy,
    5 to 10 to strength,
    5 to 10 to dexterity,
    ? to extra defense,
    ? extra AR, etc.)
    at least 1% life steal or 5 to life per hit,
    at least 1% mana steal or 5 to mana per hit,
    ? to fhr
    at least 5 to all resistances
    ? to faster walk and run
    % extra damage to demons, the undead, or etc.
    and much more

    Or perhaps such could give practically worthless stats just to be funny like say:

    1000% extra gold dropped,
    + (no more than 100) extra elemental damage,
    + ? to stamina,
    + ? to light radius,
    damage reduced by ? (not a percentage but some number not exceeding say a 100),
    attacker takes damage of ?,

    Again, just to note, I know the latter part is a lot of wishful thinking. Just amuse yourselves on the thought at least. Also just to note, I am additionally considering that such bonuses shouldn't be great so that no one really things of abusing such i.e. having other clan charms (which if such had an effect would instantly prove such at a glance), though I doubt most people anyway (well except Jared of course) would go to that length considering that I am recommending such costs gold.
    @vaudeville

    You are completely clueless how d2 mechanics work and clans have always identified themselves by putting the clan tag before the character name (ex: Eg-Zeus) why would anyone want to change that now with an annoying nv or a tag that floats over their head. Clans are typically competitive and competitive players in general are not fans of annoying animations distracting them while dueling.

    You list mods as being "less than remarkable" (ex: fhr/life per hit/stat points/frw) or "useless" (ex: elemental dmg/dmg reduced by integer) that could potentially break the balance of the game.
    Even on the anni side pvp is planned to eventually become a part of the realm and adding a bunch of thoughtless mods to items specifically for clans is the most absurd suggestion I think I've ever read on a private realm forum and I've been around a long time.

    Its clear to me your understanding of this game is not up to par to even think about suggesting anything regarding game balance or item balance and your probably better off sticking to magic finding.
    Last edited by Jekel; 05-12-2016 at 06:27 PM.

  4. #4
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    Quote Originally Posted by vaudeville View Post
    3) Clan charms or effects?

    Made this suggestion elsewhere, but I'll bring it up again. The point was just to wonder if say specific charms like effect stones and/or dyes could be made for certain clans so that all members of such will clearly stand out from other clans and look uniform (for the most part assuming members of such don't have other effect stones or dyes), or though boring, the clan name could appear above a players heads for simple identification.

    Obviously something like this should require it be bought with gold since it would be a custom item which will be more work for the developer(s). I do hope of all my suggestions made here or elsewhere, this one is really considered.

    PS: Just to throw it out there, and I know this is getting into wishful thinking territory, but I had also considered that such charms could additionally give some unique (only one bonus) and uniform clan bonus to all members though I don't expect such a bonus to be anything remarkable say such gives:

    5 to 10 to vitality,
    5 to 10 to energy,
    5 to 10 to strength,
    5 to 10 to dexterity,
    ? to extra defense,
    ? extra AR, etc.)
    at least 1% life steal or 5 to life per hit,
    at least 1% mana steal or 5 to mana per hit,
    ? to fhr
    at least 5 to all resistances
    ? to faster walk and run
    % extra damage to demons, the undead, or etc.
    and much more

    Or perhaps such could give practically worthless stats just to be funny like say:

    1000% extra gold dropped,
    + (no more than 100) extra elemental damage,
    + ? to stamina,
    + ? to light radius,
    damage reduced by ? (not a percentage but some number not exceeding say a 100),
    attacker takes damage of ?,

    Again, just to note, I know the latter part is a lot of wishful thinking. Just amuse yourselves on the thought at least. Also just to note, I am additionally considering that such bonuses shouldn't be great so that no one really things of abusing such i.e. having other clan charms (which if such had an effect would instantly prove such at a glance), though I doubt most people anyway (well except Jared of course) would go to that length considering that I am recommending such costs gold.
    I'm pretty sure when it comes to balancing pvp i know a great deal more than you do. I've been running/hosting/admining/organizing the biggest pvp realms and tournaments for longer than you have been playing diablo. You dont even understand simple basics like how much free additions to your stats with no sacrifice can make builds ridiculous in pvp. Simple mods you wouldn't think would make a difference like life per kill, faster run walk, damage reduced by integer (which you didn't even know how to say properly) can make a huge difference on the right characters or in the right matchups. Giving those mods away for free without having to sacrifice something to achieve them brings the pvp to an imbalanced state. I'm not gonna sit here and try to explain it to you as you don't even have a basic understanding to work from. I'm fairly certain you have never entered the blood moor hostile to someone in your entire d2 career and I'm sure if you have it ended badly for you.

    but hey just for fun,
    try dueling a barb with stacked life per kill on a druid
    or dueling a 95 es sorc stacked with damage reduced by integer
    or dueling any character with 100+ r/w while it wsg's
    or hey how about we give stat points free so people can completely change there build to add more life/rep/mana/res etc since they can drop the str/dex mod on other gear
    or hey lets give away extra fhr for free so that mod can be dropped and another picked up to add additional life/frw/replenish life

    lets do all these things on a fucking charm that's only for clans that donate and completely throw everything out of balance for the fun of it sounds great. The only reason your even suggesting this is because your a part of some 1.12 pvm spawned cod clan cock riding faze clan on this realm and you want to take advantage of it yourself.
    Last edited by Jekel; 05-13-2016 at 12:16 AM.

  5. #5
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    4) Add a FAQ sub-forum perhaps under the Help Section or Wiki (note: if you like, I wouldn't mind putting in as much as I know in a long list of general questions newcomers may have not pertaining to specific builds).
    Last edited by vaudeville; 05-12-2016 at 10:39 AM.

  6. #6
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    5) Add a sub-forum added some place perhaps displaying the best crafted item a person has

  7. #7
    Quote Originally Posted by vaudeville View Post
    5) Add a sub-forum added some place perhaps displaying the best crafted item a person has
    I feel like you're trolling at this point or something dude. You realize there is a Trophy Room subforum? There is also a FAQ on the front page.

  8. #8
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    Quote Originally Posted by Game View Post
    I feel like you're trolling at this point or something dude. You realize there is a Trophy Room subforum? There is also a FAQ on the front page.
    I do realize there is a trophy room sub-forum which is not what I mentioned unless that room was meant for more than just posting rare items you found which I hadn't heard of. Had I known that, I wouldn't have asked.

    Yes, there is a FAQ in the front page that deals mostly with basic questions about the server. My request was meant to be something more in depth which I volunteered myself to deal with so far as coming up with Q&A. I don't see how that qualifies as trolling.

  9. #9
    Quote Originally Posted by vaudeville View Post
    I do realize there is a trophy room sub-forum which is not what I mentioned unless that room was meant for more than just posting rare items you found which I hadn't heard of. Had I known that, I wouldn't have asked.

    Yes, there is a FAQ in the front page that deals mostly with basic questions about the server. My request was meant to be something more in depth which I volunteered myself to deal with so far as coming up with Q&A. I don't see how that qualifies as trolling.
    Trophy Room is for any amazing items, it isn't labelled as just rares. As for the FAQ I meant we could add to it with valid questions that are really asked a lot, but adding tons of sub-forums is just sloppy especially when there are places designed for those already

  10. #10
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    Quote Originally Posted by Game View Post
    Trophy Room is for any amazing items, it isn't labelled as just rares. As for the FAQ I meant we could add to it with valid questions that are really asked a lot, but adding tons of sub-forums is just sloppy especially when there are places designed for those already
    Yeah, that is true on the latter part. It would get annoying eventually to have to find a good guide through the forum which is not referred to/linked.

    On another note, I made a somewhat long post(s) regarding how to deal with the reset in terms of getting as many items asap (that's sort of why I even asked for a more in depth FAQ to some extent). Right now I listed such under my clan faze post because I felt that this would be best done as a tight knit bunch you can count on. If all of it seems sensible to you or any older veteran player(s), I'll do this again (with any added input in mind) in a word document and then submit it to you all for preview. I think I got the gist of things as they are now and likely will be. I trust you'll like what so far was posted. It isn't meant to be fullproof, but it should get the vast majority up to speed.

    I'd also ask you keep in mind a few things regarding the above

    1) I am assuming that I and others will be around for zero hour or close to it essentially (I could make a simpler one that assumes some newcomer came in say at least 2 to 4 weeks after where the beginning part won't matter to them).

    2) That such will be based on my experiences of course (or in other words, not being as lucky as apparently everyone else), and

    3) The new patch with the reset will not change things up significantly which would change the overall beginning reset strategy that much although I don't think you'll weigh in on that angle too much since that would spoil things. I already know the assassin and druid are getting buffed in terms of skills, but I have no idea how they'll play out well during what I mentioned to be the "grinding" phase of the end-game content. At the very least, we know they can (well minus probably the Shapeshifting druid) farm cows once they get their starting equipment, so they can do that much at least. If the "Kicksin" turns out to be very viable with bosses, then that will be an easy edit to include such for frag runs and perhaps even dreamland bosses.

    Anyway, I suppose if you really like it you could have it tagged/referred to guide which will probably have to be edited after the reset which I won't mind.
    Last edited by vaudeville; 05-12-2016 at 06:18 PM.

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