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  1. #1
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    Annihilus Account: vaudeville

    More questions about crafting

    So that we may be on the same page, I refer to the following links

    http://forums.d2jsp.org/topic.php?t=30598890

    http://classic.battle.net/diablo2exp...teditems.shtml

    Also this
    http://www.blizzhackers.cc/viewtopic.php?t=394138

    First, one or two disclaimers and assumptions

    1) The following is asked with respect to beginning the game anew after the reset.
    2) the player(s) in question interested in crafting will have some help from friends and a clan member to provide some material for crafting.

    Second, a few preliminary question(s) and considerations

    1) What (other than grand skill charms) ought I craft?

    I ask this for the following considerations

    A) Pretty much all builds/players will seek the starting gear set items and certain unique items that aren't too hard to find ASAP, or in other words the following gaps may likely be present (again assuming this is the very beginning) for the following builds/players

    -----------------------------------------------------------------------------------------------------------------------------------First Note: the following items will be ignored from being obtained any time soon after the reset:

    1) Mara's amulet.
    2) Occulus rings
    3) Stone of Jordan rings
    4) Carrion rings
    5) Bul-kathos rings
    6) Wisp rings

    Second note: we'll assume players in the beginning will be able to find or obtain the following early on:

    1) the Arachnid sash
    2) Thundergod's vigor (is that the name?)
    3) The unique boots for the necromancer
    4) the magefist for the fire sorceress (or any player interested in mana regeneration early on)
    5) physical players will find the steelrend gauntlets (well this might take a bit more time perhaps, but we'll make the assumption anyway)
    6) all players needing shields will have either the Herald of Zakurum (for paladins of course) or the unique Stormshield.
    7) the unique diadem with lightning damage
    8) the unique spired helmet (not the one with cold damage), andariel's visage, harlequin shakos, or even the crown of ages
    9) Arkaine's valor (such should drop in the inferno pits which should be doable for a shield throw barbarian)?
    10) the unique amulets for the necromancer and paladin and the highlord amulet in general
    11) all relative builds will have the starting green set items early on

    Third note: we'll assume there is no added or modded new gear equipment that can be found early on that we haven't seen before
    ----------------------------------------------------------------------------------------------------------------------------------

    a) In general, most builds/players excepting the sorceress will be needing a pair of rings (and maybe amulets if they're dissatisfied with having to use highlords)

    b) The amazon in general will need a pair of boots while the Javazon will need a pair of gloves in addition

    c) The assassin will need a pair of gloves (maybe steelrend for the Martial Arts assassin?)

    d) The summoner and elemental druid may need a pair of gloves (perhaps both may in the meantime rely on the magefist gauntlets if mana is a problem?)

    e) the paladin in general will also need a lot excepting perhaps a belt, helmet, gloves (unless such is
    a hammerdin or FOH paladin which aren't good builds to start off with as of now so they should be ignored), and shield (I take it the smiter won't have to worry about what weapon he'll need).


    2) Much as I know how much luck is always a factor, I still have to ask would crafting really be that worthwhile in the long run (or even short run) vs. the following considerations:

    A) the time taken toward crafting could better be spent farming for decent rare items from the Plaguelands (assuming that will still be the case) or other end-game areas.

    B) that it would be better to stock up on say high runes, fragments, divine gems, etc. which you can trade with for any gear you might have problems getting later (or for any rare items other players find but don't need).

    C) the time it would take stockpiling all the necessary ingredients for crafting

    D) that the crafted items that turn out not to be useful enough compared to other items
    Last edited by vaudeville; 05-13-2016 at 01:09 AM.

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