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  1. #1
    Junior Member
    Join Date
    Sep 2016
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    Annihilus Account: Addah

    Necromancer v2

    Hello this is more of a discussion rather than a suggestion about Necros, particularly Summoners.

    What I want to discuss is the balance between higher hits and multiple hits, which has come into question since the recent 4.1.1 update when Necro Summoner Skeleton/Archers hit 2x harder but have max 6 summons instead of 20-25 each.

    For those of you who don't know the updates:

    - Skeleton/Archer limited to 6 each down from about 20-25
    - Skeleton/Archer Damages are doubled
    - Revive is limited to 1 down from 1 per skill level but has 3min+ duration with some more damage


    My points are:
    1) With 1/4 the amount of skeleton/archers they die much faster since enemies focus one at a time
    2) The double damage does not compensate for 1/4 total amount of swing/hits per second, especially considering bosses dodge about 50%
    3) Revive AI is so stupid that having only 1 is (next to) useless

    The current changes hurt end-game Necromancers a lot.


    To the other players on Necro's, what do you think?
    Last edited by Addah; 10-18-2016 at 01:43 PM.

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