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  1. #1
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    to be honest i myself told game to reduce revives to 1 but make them strong. THIS wasn't what i hoped for though. I have +4 golem which means +4 to revives now but their AI is so stupid they barely hit mobs. they also don't match the power of 45 revives i would cast before. at least they were tanking damage. almost the same with skellies. you are nowhere near any other character in killing speed PLUS you have to make summons. oh also did i mention that you literally take ONE SECOND STUN from each hit you take? good luck against any boss with a slight aoe or piercing attacks. or do not tp anywhere near a mob or ur gone.

    these are probably my last days around here, since from day one i've been waiting and hoping for necro summoners to get better. i like necros and i dont like psn necro's "hit one go die" meta which is super boring. i offered testing myself but it looks like i am losing hope.

  2. #2
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    Quote Originally Posted by nedamettin View Post
    to be honest i myself told game to reduce revives to 1 but make them strong. THIS wasn't what i hoped for though. I have +4 golem which means +4 to revives now but their AI is so stupid they barely hit mobs. they also don't match the power of 45 revives i would cast before. at least they were tanking damage. almost the same with skellies. you are nowhere near any other character in killing speed PLUS you have to make summons. oh also did i mention that you literally take ONE SECOND STUN from each hit you take? good luck against any boss with a slight aoe or piercing attacks. or do not tp anywhere near a mob or ur gone.

    these are probably my last days around here, since from day one i've been waiting and hoping for necro summoners to get better. i like necros and i dont like psn necro's "hit one go die" meta which is super boring. i offered testing myself but it looks like i am losing hope.

    Revives were always stupid but maybe it was hard to tell when you have 40 of them.

    Yeah Summoner Necro content clearing is slower for sure now that we have 20% the amount of summons and 1/40 amount of revives.

    Skeletal Lich has the worst Hit Recovery I could imagine, that's part of why I love Elder of Tristram so much for recovery and Horadrim Teleport stun.



    Quote Originally Posted by Lockzilla View Post
    If you mean the strongest survivability of the Druid then yes, Revives.
    Well Necromancer skeletons have about 50% damage reduction, maybe druid summons should have 25-50% Dodge phys/magic chance?

  3. #3
    Quote Originally Posted by nedamettin View Post
    to be honest i myself told game to reduce revives to 1 but make them strong. THIS wasn't what i hoped for though. I have +4 golem which means +4 to revives now but their AI is so stupid they barely hit mobs. they also don't match the power of 45 revives i would cast before. at least they were tanking damage. almost the same with skellies. you are nowhere near any other character in killing speed PLUS you have to make summons. oh also did i mention that you literally take ONE SECOND STUN from each hit you take? good luck against any boss with a slight aoe or piercing attacks. or do not tp anywhere near a mob or ur gone.

    these are probably my last days around here, since from day one i've been waiting and hoping for necro summoners to get better. i like necros and i dont like psn necro's "hit one go die" meta which is super boring. i offered testing myself but it looks like i am losing hope.
    You're clearly unpleasable, I put out an update the same exact day I was able to get back on my computer, and I clearly said it was just to test the waters. I am fully dedicated to making the tree better but your awful attitude doesn't necessarily motivate me. If you want to quit then feel free to do so.

  4. #4
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    Quote Originally Posted by Game View Post
    I am fully dedicated to making the tree better
    Praise the Lord

    I hope next you will test with around 15 max each skeleton warriors/archers because only 6 of each is giving me crippling depression

    Revive limit at 5-10 might be perfect

    The Golems are good enough

    Maybe Druid summons deserve some Dodge since Necro summons have damage reduction

    P.S.

    I tried to give nedamettin some faith
    Last edited by Addah; 10-18-2016 at 01:30 PM.

  5. #5
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    Quote Originally Posted by Addah View Post
    Praise the Lord

    I hope next you will test with around 15 max each skeleton warriors/archers because only 6 of each is giving me crippling depression

    Revive limit at 5-10 might be perfect

    The Golems are good enough

    Maybe Druid summons deserve some Dodge

    P.S.

    I tried to give nedamettin some faith
    7-10 is better. Revives.
    Watch me Stream Events and End Game Content
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  6. #6
    Quote Originally Posted by Addah View Post
    Praise the Lord

    I hope next you will test with around 15 max each skeleton warriors/archers because only 6 of each is giving me crippling depression

    Revive limit at 5-10 might be perfect

    The Golems are good enough

    Maybe Druid summons deserve some Dodge since Necro summons have damage reduction

    P.S.

    I tried to give nedamettin some faith
    I am just tired of negativity. Most of the suggestion were his, he talked like he was a summoner master so I tried his ideas. I will be reverting multiple changes today or tomorrow and try a different direction.

  7. #7
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    Quote Originally Posted by Game View Post
    I am just tired of negativity. Most of the suggestion were his, he talked like he was a summoner master so I tried his ideas. I will be reverting multiple changes today or tomorrow and try a different direction.
    I'm a Summoner in real life and I hope you keep the damage the way it is now but make it 12-18 of each skeleton with a limit of 10 revives.

    I honestly think that would be perfect considering my original post explanation here.

  8. #8
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    Quote Originally Posted by Addah View Post
    I'm a Summoner in real life and I hope you keep the damage the way it is now but make it 12-18 of each skeleton with a limit of 10 revives.

    I honestly think that would be perfect considering my original post explanation here.
    Good suggestion.
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  9. #9
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    Quote Originally Posted by Game View Post
    I am just tired of negativity. Most of the suggestion were his, he talked like he was a summoner master so I tried his ideas. I will be reverting multiple changes today or tomorrow and try a different direction.
    that was the first "negative" post i've written and my suggestions haven't involved having a revive minion which does nothing compared to 40 weaker ones and having weaker summons overall. IF druids need tanking (which i actually dont think so) you should add things to THEIR summons maybe. problem IS NOT having a single revive for a NECROMANCER. we have 14 summons in total now which is a good amount. problem is you just can't make their damage worthwhile.

    also if you don't like negativity, how about actually TESTING things before releasing them? nevermind the random crashes i've gotten so far you even managed to NOT fix the issue you tried to fix. i even offered to help for testing things which is an easy thing to do and i've done it before for an other modder. I AM SURE that other people would offer help aswell if you asked. and please let's not say "i have tested" because how can you miss skeletons dying in a single hit? it is impossible unless you tested them for about 10 seconds.

    these are my last posts here, i'll probably sell my accounts for gold and keep them afk until things get better, IF they get better at all. before i go i should quote a part of your post though:

    Quote Originally Posted by Game View Post
    • Skeletal Burst will now do proper damage, and hit much more reliably. I am still keeping an eye on this, it may still need more tuning but it felt pretty good in testing if you use physical damage items and a good weapon. This skill isn't meant to do HUGE damage, as your summons should be doing most of the work, but it can definitely kill now.
    good testing sir, good testing. i've been waiting for months. of course i am pissed now.

  10. #10
    Quote Originally Posted by nedamettin View Post
    that was the first "negative" post i've written and my suggestions haven't involved having a revive minion which does nothing compared to 40 weaker ones and having weaker summons overall. IF druids need tanking (which i actually dont think so) you should add things to THEIR summons maybe. problem IS NOT having a single revive for a NECROMANCER. we have 14 summons in total now which is a good amount. problem is you just can't make their damage worthwhile.

    also if you don't like negativity, how about actually TESTING things before releasing them? nevermind the random crashes i've gotten so far you even managed to NOT fix the issue you tried to fix. i even offered to help for testing things which is an easy thing to do and i've done it before for an other modder. I AM SURE that other people would offer help aswell if you asked. and please let's not say "i have tested" because how can you miss skeletons dying in a single hit? it is impossible unless you tested them for about 10 seconds.

    these are my last posts here, i'll probably sell my accounts for gold and keep them afk until things get better, IF they get better at all. before i go i should quote a part of your post though:



    good testing sir, good testing. i've been waiting for months. of course i am pissed now.

    Skeletal Burst did feel pretty good in testing. Also, skeletons only die in 1 hit if you have a really high skeleton mastery and raise skeleton level. It is quite easy to miss if my build didn't have as much + to skills when testing. I usually would never say this but I think I would be thrilled if you decided to "afk". You have nothing positive to offer, and I explained why it took me so long to get out 4.1.1 and I did everything in the patch notes in a single day. People like you single handedly make me not want to bother fixing anything. This is a marathon, not a sprint. Don't expect perfection in 1 try.

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