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  1. #1
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    Necromancer v2

    Hello this is more of a discussion rather than a suggestion about Necros, particularly Summoners.

    What I want to discuss is the balance between higher hits and multiple hits, which has come into question since the recent 4.1.1 update when Necro Summoner Skeleton/Archers hit 2x harder but have max 6 summons instead of 20-25 each.

    For those of you who don't know the updates:

    - Skeleton/Archer limited to 6 each down from about 20-25
    - Skeleton/Archer Damages are doubled
    - Revive is limited to 1 down from 1 per skill level but has 3min+ duration with some more damage


    My points are:
    1) With 1/4 the amount of skeleton/archers they die much faster since enemies focus one at a time
    2) The double damage does not compensate for 1/4 total amount of swing/hits per second, especially considering bosses dodge about 50%
    3) Revive AI is so stupid that having only 1 is (next to) useless

    The current changes hurt end-game Necromancers a lot.


    To the other players on Necro's, what do you think?
    Last edited by Addah; 10-18-2016 at 01:43 PM.

  2. #2
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    roll druid win gaeeeeeeem

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    Quote Originally Posted by nedamettin View Post
    roll druid win gaeeeeeeem
    Seriously lol ,

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    roll assa win gaeeeeeeeeeeeeem

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    Quote Originally Posted by nedamettin View Post
    roll assa win gaeeeeeeeeeeeeem
    I don't know much Sins that can solu cruci without juvies under 16:00 :P Sin ain't Op juste sayin :P every druid can solo cruci tho as long u have prime and Fm

  6. #6
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    Quote Originally Posted by Scorchz View Post
    I don't know much Sins that can solu cruci without juvies under 16:00 :P Sin ain't Op juste sayin :P every druid can solo cruci tho as long u have prime and Fm
    Im not so sure about that now Kev. Now with the limitation on revive summons. This may hurt druids ALOT.
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    Quote Originally Posted by Lockzilla View Post
    Im not so sure about that now Kev. Now with the limitation on revive summons. This may hurt druids ALOT.
    Update. So yes. Limitation on how many revives can be cast just killed druids ability to do END Game content. NO more tanky summons to take the damage. 1 Isnt enough.
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    Quote Originally Posted by Lockzilla View Post
    Update. So yes. Limitation on how many revives can be cast just killed druids ability to do END Game content. NO more tanky summons to take the damage. 1 Isnt enough.
    Now imagine 1 Revive instead of 35+ which is what Summoner Necro lost.

    When I made the Necro suggestion thread saying limit the amount of revives and increase duration this is not what I had in mind.


    Quote Originally Posted by LordManhammer View Post
    I want to say that the skellies and revives could have been buffed without needing their quantity lowered and everything would have been great
    Absolutely agreed, although it might be better still to have 50-75% the regular summons instead of only 25% like now, not to mention 35+ less Revives.
    Last edited by Addah; 10-18-2016 at 01:17 PM.

  9. #9
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    you guys disn't think making a Boner with just 1 points into skel and mastery with golem and shit ? Takes only 4 pts and u can summun skelletons anywhere now , im sure there's a way , and Magic horadrims everyone has thay nobody use it.

  10. #10
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    Quote Originally Posted by Scorchz View Post
    you guys disn't think making a Boner with just 1 points into skel and mastery with golem and shit ? Takes only 4 pts and u can summun skelletons anywhere now , im sure there's a way , and Magic horadrims everyone has thay nobody use it.

    Except those skeletons die 1 hit from zombies in blood moor, go test it yourself.

    I don't think Poison or Bone was changed much from before 4.0.

    Summoner was the major update in 4.1 and 4.1.1, and 4.1 Necro was pretty nice, now in 4.1.1 they are broken and nerfed and can't do end-game content again.

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