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Thread: Berserk feels a little underwhelming?

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  1. #1
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    Berserk feels a little underwhelming?

    I was looking forward to moving into this ability from war cry, expecting it to out perform cry on ST due to it being well.. Single target.

    I got basically a fully kitted out character, 2x khalims rage.. -230% enemy magic resist, max IAS Breakpoint, lv 64 berserk. So naturally I was expecting to wreck and the damage output was really quite low... I'm not sure if there's any plans to tweak this ability because in it's current state I really can't see any reason to use it.

  2. #2
    Quote Originally Posted by Fitsu View Post
    I was looking forward to moving into this ability from war cry, expecting it to out perform cry on ST due to it being well.. Single target.

    I got basically a fully kitted out character, 2x khalims rage.. -230% enemy magic resist, max IAS Breakpoint, lv 64 berserk. So naturally I was expecting to wreck and the damage output was really quite low... I'm not sure if there's any plans to tweak this ability because in it's current state I really can't see any reason to use it.
    Berserk may be hitting damage cap as well with the magic portion of the damage, only applying the 1% physical along with other CTCs. We're looking into it!

  3. #3
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    Quote Originally Posted by Game View Post
    Berserk may be hitting damage cap as well with the magic portion of the damage, only applying the 1% physical along with other CTCs. We're looking into it!
    I don't think this is the case, as with WC when u hit the damage cap you actually get -xx damage in your stats and do no damage.

    Berserk didn't do this, it had something like (I can't 100% remember this) 12k - 72k dmg and still dealt damage to enemies (more than it would, if it were only the 1%), it was just underwhelming.

  4. #4
    Quote Originally Posted by Fitsu View Post
    I don't think this is the case, as with WC when u hit the damage cap you actually get -xx damage in your stats and do no damage.

    Berserk didn't do this, it had something like (I can't 100% remember this) 12k - 72k dmg and still dealt damage to enemies (more than it would, if it were only the 1%), it was just underwhelming.
    Character sheet lies, I am almost certain you were breaking damage cap!

  5. #5
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    Quote Originally Posted by Game View Post
    Character sheet lies, I am almost certain you were breaking damage cap!
    Hmm fair enough, so is the cap to do with magic damage meaning that effectively until this is fixed (and I understand it's hardcoded and thus not simple) zerk will just be not viable as at best it'll only be able to hit as hard as cry does?

    I guess with the natures fix my dmg will be down a little.. I think I can make a cry build work without pushing past 87k .

  6. #6
    Quote Originally Posted by Fitsu View Post
    Hmm fair enough, so is the cap to do with magic damage meaning that effectively until this is fixed (and I understand it's hardcoded and thus not simple) zerk will just be not viable as at best it'll only be able to hit as hard as cry does?

    I guess with the natures fix my dmg will be down a little.. I think I can make a cry build work without pushing past 87k .
    Yes unfortunately I don't think berserk can be built around as the primary skill, but it works quite nice as a secondary vs physical immunes!

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    Is their anyway you could give berserk a bleeding effect? I mean you can only hit like 3 times/second with berserk with max attack speed. So if it had a bleed effect, you could potentially spread the damage out over 7 frames or so and avoid breaking the cap. Perhaps make it like old venom where it does its damage over 1/3 of a second.

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