Originally Posted by
Addah1
First of all thank you to Game/Firehawk for the product so far, and I know you've only just recovered from the scripting frenzy last month on 6.0, but I'm still compelled to add my input for potential improvement.
1) Why does Necro have no ranged summons anymore? Why was melee zombie considered "better" than some archers/mages?
- I think retail got this correct, just like so many other games, to provide a ranged summon to Necromancers.
- Even using Teleport you won't get all your minions to attack a boss.
- Keep the zombie stats and go back to Archers.
2) Skeleton/Zombie progression
- Instead of having 6 from level 1-9 then 12 from 10+, it would be more immersive to have progression.
- 4@lv 1. 6@lv 4. 8@lv 8. 10@lv 12. 12@lv 16.
- This is an example, to add more sense of progression. (like the way it really should be).
3) Undead Stygian Doll still 1shots me in Durance of Hate with my 3.5k hp (no DR). Their attack/move speed is so fast I can't even spam teleport past them.
4) The new Orbs drop at a pretty crazy rate, is it possible to either lower the drop chance or make them stack to 20x?