Quote Originally Posted by Game View Post
There will be no more immune monsters except for EXTREMELY rare cases. Bosses will be using high life / all damage reduced for their tankiness now. It feels bad to be crippled just because of your element you're playing. Conviction / similar auras / curses will still lower resistances, but will cap at -25%. It will be removed from all items, including the ones you mentioned, and replaced with something else. It may still show up on an item in again, EXTREMELY rare cases, but don't expect to see it much.
Sounds cool. Having pierce on extremely rare cases dosnt leave much for build diversification. Would be nice to have multiple options for item slots. Pierce is just so over powered especially if its hard to obtain. Is pierce capped at 25 per hero or per spell? Would be cool to have a player cap. So we still don't have to prioritize pierce and forced to use limited items.

Good luck with everything. Looking forward to beta