• Monster Resistances are no longer a "thing". All monsters will have 0 resistances to all elements by default, and will only rarely have any sort of resistances. Certain monster types will have minor resistances, an example would be all Demons would have 25% fire resistance. There will also be many more monster types as there are only a few now. Rare / Superunique monster properties such as being "Fire Enchanted" would also cause them to have some fire resistance. We will be removing the resistance UI from below the monster health bar completely as it will not be necessary.
Does it mean there will be no more immune or high res monsters, including bosses?

• Relative to the resistance change, "resistance pierce" as a stat will be all but removed. There will be VERY rare instances of it showing up on an item, but it will not be a primary stat, and definitely not something you build around or can stack.
- What will happen with conviction aura, lower res, decrep and amp curse skills?
- Would you also remove pierce from facets, cain jools and some vanilla rws like phoenix, doom, hoj, crecent, etc ?