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Thread: 6.11 Patch Notes

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    6.11 Patch Notes

    Annihilus Legacy 6.11 Changelog:


    General:

    • Omega Bahamut, a new superboss, has been added. This is an extreme endgame encounter which requires some puzzle solving to discover, don't go in unprepared! You should be comfortable facing Omega Weapon and the Rift Guardian before attempting this encounter.



    Classes:

    Amazon

    • Exploding Arrow's damage per level has been increased at higher levels. Synergy % has been increased to 20%, up from 18%.


    • Strafe's damage per level has been slightly increased.


    • Freezing Arrow's damage per level has been increased at higher levels. Synergy % has been increased to 20%, up from 18%.


    • Charged Strike no longer has nexthit delay, but also no longer carries weapon damage. This should return it to being a viable boss killer.


    • Lightning Arc's damage per level has been increased.



    Barbarian

    • Whirlwind now gains flat physical damage per level. Because of this, its synergy % has been decreased to 10%, down from 20%. Whirlwind can now benefit from splash damage. (There won't be a visual for splash damage.)



    Druid

    • Twister's base damage and damage per level has been slightly decreased.


    • Volcano can now be used on left-click.



    Necromancer

    • Teeth's Bone Wall synergy has been replaced with Bone Armor.


    • Bone Armor now grants +5% physical resistance when active, gaining an additional 1% for each hard point in the skill.


    • Bone Spear's base damage and damage per level has been increased. Bone Spear's hitbox has been increased so it is easier to shotgun targets. Synergy % has been increased to 20%, up from 18%. Bone Wall synergy has been replaced with Bone Armor.


    • Bone Spirit's base damage and damage per level has been greatly increased. Bone Spirit's hitbox has been increased. Synergy % has been increased to 24%, up from 20%. Now hits every other frame, up from every 3 frames. Bone Wall synergy has been replaced with Bone Armor.


    • Skeleton Archer's Multiple Shot damage has been increased to match the same damage as the Amazon's Multiple Shot skill. Archers are now the same color as Skeleton Warriors.



    Sorceress

    • Flamestrike's cooldown has been reduced to 5 frames, down from 10. Flamestrike's delay before it his has been increased, and damage radius has been increased.



    Items:

    • Condensed Insanity will now have an orange colored name to keep it consistent with other similar types of drops.


    • Heart of the Sleeping God can now changed between variants by cubing the armor with the appropriate awakened item at the Altar of Cthulhu.


    • Heart of the Sleeping God (Sapphire) now increases run/walk speed, attack speed, and cast speed by 100%, up from 30%. Now rolls 10-20% chance for a hostile attack or spell to miss.


    • Heart of the Sleeping God (Chaos) now adds flat weapon damage equal to 5% of your total defense. Now rolls 30-40% to all pierce, up from 20-30%.


    • Heart of the Sleeping God (Emerald) now rolls 500-750 life and mana, up from 500-600.


    • The Oculus Ring stats now much more closely remember the original item. Vitality, mana after each kill, and +% enhanced defense has been added, while the negative regen has been removed. +3 to all skills now rolls +3 to a random class, and the faster cast rate has been increased to 30%. Level requirement has been reduced to 29, down from 42.


    • Buster Sword now has a 60% chance to proc Meteorain on melee attacks, instead of when killing an enemy or being struck. Meteorain now deals 1500 flat physical damage and carries 150% weapon damage, while also gaining 1% damage per 1 strength. Might aura now rolls level 40-60, up from 30-40. Now rolls 40-60% physical pierce, and sockets have been increased to 5, up from 4. Level requirement has been reduced to 77, down from 95. Weapon damage gained per strength point has been increased. Base durability increased.


    • Skull of the Unclean is now a Bone Visage base instead of a Barbarian-only helmet. Now grants +2 to all skills instead of +3 to Barbarian skills. Amplify Damage oskill has been replaced with 10-20% physical pierce, attack rating per level has been doubled, +% enhanced damage has been increased, now also rolls 100-150 flat damage, and Unholy Might aura now rolls level 10-20, up from 8-12.


    • Infernal Pearl has had its values increased on all of its variations.


    • Abyss Sphere (Amazon) now rolls 5-10% increased attributes instead of just dexterity. Now grants 1 additional valkyrie instead of casting Spell Flurry on striking.


    • Abyss Sphere (Barbarian) now rolls 5-10% total damage reduction instead of stunning targets with attacks.


    • Abyss Sphere (Necromancer) now rolls 5-10 skeletal power instead of casting Venomous Spirit when struck. Now grants skeletal warriors splash damage instead of +50% piercing attack chance.


    • Purifying Flame now rolls level 10-15 Holy Fire aura instead of level 5-7 Cleansing aura. Now grants 20% attack speed and cast speed, up from just 10% cast speed. Now gives +100 life instead of mana. Volcano proc level has been increased to 55, up from 40. Now has a 5% chance to cast level 20 Lower Resist when killing an enemy, instead of granting it as a level 1 oskill. Life regen has been increased to 500, up from 20. Fire resistance now rolls 30-50%, up from a static 35%. Fire absorb % now rolls 10-15%, up from 5-10%. Now grants immune to curses.


    • Gae Bolg's Death Spear now gains 1% additional damage per 2 strength, up from per 3 strength.


    • Rudolph's Nose no longer grants resistance piercing. Life / mana now rolls 75-125, up from 75-100. +% Elemental damage now rolls 10-20%, up from 10-15%.


    • Xephirian Amulet now rolls 15-25% elemental damage, up from 10-20%. Now rolls 20-40 all attributes, instead of 20-30 of a single stat.


    • Zephyr now gives +70 strength / dexterity, up from 60. Now gives +7 Lightning Mastery as an oskill.


    • Serpent's Deception now rolls 5-10% to all maximum resists, up from a static 5%. Now rolls 10-15% chance for a hostile attack or spell to miss instead of giving Avoid as an oskill.


    • Warped Lightsabre's Lightning Whirlwind oskill can now benefit from splash damage. (There won't be a visual for splash damage.)


    • Warped Stormshield now rolls level 10-20 Holy Shock aura, up from level 10-15. Now rolls 25-35% physical resistance, up from a static 25%. Now has 4 sockets, up from 3.


    • Warped Harlequin Crest now rolls 10-20% physical / magic resistance, up from a static 10%. Now has 3 sockets, up from 2.


    • The Deadly Sin now rolls 66-100% physical pierce, up from 50-100%. Now grants 66% increased attack speed, up from 40%. Now rolls 333-666 flat damage, up from 300-400. Negative life regeneration has been reduced to -66, down from -200.


    • Hoarfrost's Hailstorm damage has been decreased, both the oskill and the proc.


    • Holy Judgment's Worldstone Barrage proc now deals magic damage instead of physical damage. Now rolls 20-30% elemental damage instead of 200-300% enhanced damage. Now rolls level 30-40 Amplify Magic aura instead of Armor Penetration aura.


    • Proof of Omega's Ultima proc now benefits from +% magic skill damage.


    • Scroll of Tera enchantment now grants -4% to all enemy resistances and +4% to elemental damage, instead of just 5% to elemental damage. Now requires 8 divine gems, down from 10.


    • Aspect of War now has an additional effect that causes Whirlwind to deal maximum damage without synergies.


    • Forbidden Charm world drop rate has been increased again by roughly 25%.


    • Soul of the Rift now becomes a Drained Soul of the Rift when used to remove a corruption. Removing a corruption now puts -1% maximum life on the item, down from -5% maximum life and/or +20% stat requirements.


    • Spear of Zeus no longer gives +% lightning damage. Instead, it now gives +1 Lightning Mastery as an oskill. Now gives +3 amazon skills, up from +2. Now rolls 300-400 flat weapon damage, up from 200-300.



    Monsters:

    • Avatar of Azathoth's physical damage, life, and total damage reduction has been slightly increased. Now also has a higher chance to drop unique items.


    • Shiva's Diamond Dust damage has been decreased.


    • Dark Ifrit's Darkflame Orb damage has been decreased.


    • Ultima Weapon now has a 1/20 chance to drop the Three Stars charm.



    Areas:

    • Monsters in the Crucible are no longer considered flying monsters and should no longer be able to fly out of the level.


    • Area level in the 3 Hell Portals in Act 5 has been increased to 87. Density and monster health has been increased as well.



    Bugs:

    • Fixed the notorious issue that causes a memory leak upon completing an act for the first time. This should also prevent the resolution from changing when completing an act as well.


    • Fixed multiple item sprites that become discolored when not in Act 1. There are still many more of these, it will be a long process to get them all!

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