Annihilus 3.1 Update 1 Changelog:


• Several behind the scenes stability updates, potentially a massive increase in stability.

• Several changes to the UI system, such as improvements made to the Buff timers.

Player Limit per game is now set back to 64, up from 8. Fingers crossed.

• Characters should no longer get stuck and not be able to join games.

• Khalim's Hope now spawns Nephalem Flames when taking damage, instead of killing an enemy.

• Sand-Dwellers in the Level 12 Crucible no longer cast Firewall.

• Infernal Pearls may now also spawn as a scaling 300-451 Poison damage charm.

• Necromancer's Abyss Sphere now casts Venomous Spirit when taking damage, instead of the broken Insect Swarm.

• Holy Bolt now properly shows the increased healing buff it received.

• Inferno Hephasto AI has been modified, he should no longer go invisible. (For real this time.)

• K'nar'st's AI has been modified, and should not run away as much.

• Deckard Cain's AI has been modified.

• The new Runewords SHOULD show the correct name now. Hopefully.

• Horadrim Teleport now has a different cast sound.

• Othuyeg's Eyeball now has Magic Damage % and Magic Resist.


I think that's it, if I forgot something I will add it later!