Originally Posted by
Lampogriz
Damage Reduction % cap is now 75%, up from 50%. - 75dr cap is more for pvp balansing right? Because in pvm i am fine with 50dr.
Whirlwind has been modified to work like Classic Diablo II Whirlwind, meaning it is not affected by IAS. - I like old classic ww, good idea! Will it have also old animation?
Having - Enemy Physical Resists and - Enemy Magic Resists is now possible on items. - Very nice, do you mean rare items?
-Resists on items (Such as the -% resists on Facet) can now break immunities on monsters. Conviction or any other aura is no longer needed, but will still help! This should help sorceresses in endgame content immensely. - A im bit confused with it, not sure if it good or bad, we will see... -resist will work with 1/5 penalty or not? How about penalty for conviction and lr curse then? If it works without penalty, then pvm will be too easy, what do you think?