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Thread: Patch 3.2 Information

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  1. #1
    Alrighty guys, I have a few more 99% confirmed features for 3.2.


    Damage Reduction % cap is now 75%, up from 50%.

    Whirlwind has been modified to work like Classic Diablo II Whirlwind, meaning it is not affected by IAS.

    Having - Enemy Physical Resists and - Enemy Magic Resists is now possible on items.

    -Resists on items (Such as the -% resists on Facet) can now break immunities on monsters. Conviction or any other aura is no longer needed, but will still help! This should help sorceresses in endgame content immensely.

  2. #2
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    Quote Originally Posted by Game View Post
    Alrighty guys, I have a few more 99% confirmed features for 3.2.


    Damage Reduction % cap is now 75%, up from 50%.

    Whirlwind has been modified to work like Classic Diablo II Whirlwind, meaning it is not affected by IAS.

    Having - Enemy Physical Resists and - Enemy Magic Resists is now possible on items.

    -Resists on items (Such as the -% resists on Facet) can now break immunities on monsters. Conviction or any other aura is no longer needed, but will still help! This should help sorceresses in endgame content immensely.
    Few questions- How does the resist change interact with cold mastery and are there any plans to change the shatter effect that causes frozen monsters to not drop loot?

    For those of us who didn't play classic, what does the whirlwind change entail?

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    Quote Originally Posted by Game View Post
    Alrighty guys, I have a few more 99% confirmed features for 3.2.


    Damage Reduction % cap is now 75%, up from 50%.

    Whirlwind has been modified to work like Classic Diablo II Whirlwind, meaning it is not affected by IAS.

    Having - Enemy Physical Resists and - Enemy Magic Resists is now possible on items.

    -Resists on items (Such as the -% resists on Facet) can now break immunities on monsters. Conviction or any other aura is no longer needed, but will still help! This should help sorceresses in endgame content immensely.
    very very very charming changes, especially the WW!

    And 75% DR will make ww barbs even more worth making, because so far its kinda impossible to melee anything endgame without dying heheh

  4. #4
    Wiki Moderator Lampogriz's Avatar
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    Damage Reduction % cap is now 75%, up from 50%. - 75dr cap is more for pvp balansing right? Because in pvm i am fine with 50dr.
    Whirlwind has been modified to work like Classic Diablo II Whirlwind, meaning it is not affected by IAS. - I like old classic ww, good idea! Will it have also old animation?
    Having - Enemy Physical Resists and - Enemy Magic Resists is now possible on items. - Very nice, do you mean rare items?
    -Resists on items (Such as the -% resists on Facet) can now break immunities on monsters. Conviction or any other aura is no longer needed, but will still help! This should help sorceresses in endgame content immensely. - A im bit confused with it, not sure if it good or bad, we will see... -resist will work with 1/5 penalty or not? How about penalty for conviction and lr curse then? If it works without penalty, then pvm will be too easy, what do you think?

  5. #5
    Quote Originally Posted by Lampogriz View Post
    Damage Reduction % cap is now 75%, up from 50%. - 75dr cap is more for pvp balansing right? Because in pvm i am fine with 50dr.
    Whirlwind has been modified to work like Classic Diablo II Whirlwind, meaning it is not affected by IAS. - I like old classic ww, good idea! Will it have also old animation?
    Having - Enemy Physical Resists and - Enemy Magic Resists is now possible on items. - Very nice, do you mean rare items?
    -Resists on items (Such as the -% resists on Facet) can now break immunities on monsters. Conviction or any other aura is no longer needed, but will still help! This should help sorceresses in endgame content immensely. - A im bit confused with it, not sure if it good or bad, we will see... -resist will work with 1/5 penalty or not? How about penalty for conviction and lr curse then? If it works without penalty, then pvm will be too easy, what do you think?

    Just to let everyone know now, the 1/5 penalty does NOT apply to -resists on items. However, it is not as strong as you think. This will not make Conviction get through the 1/5 immunity rule, nor will it affect anyone else hitting the target but you. I just tested it out quite a bit and while you can definitely feel the difference, sorceresses aren't suddenly the best PvM characters. I think you guys will like it!

  6. #6
    Regular Member Frigide's Avatar
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    Btw, can you tell us what suffixes prefixes you gonna add / remove / modify from rares or is that too much to ask for the time being (or confidential!)?

    If we can give you our thoughts on affixes, would be cool
    (will u stay on 3suffix 3 prefix?)

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    =O amazing<3 thanks

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    Regular Member tragos's Avatar
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    Wow! Great job! Thanks a lot for letting us know.

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    Retired Staff Dante's Avatar
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    Snake Champion!

    It's not april yet.

    Srsly 75% cap?

    Does this mean we can actually make those cold immune guys lose their immunity finally? Would be cool. But this changes sound like they could make the game a bit too easy pvm? Hope you tested it.

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    Awesome WoW good job

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