I just want to reiterate my main point in this thread by asking why can't there be an actual curve? Why can't certain items which aren't even that great in the long run such as mal and ist runes (I think I'll try to make a small list in the next post) drop more often? Why not make uber or omega runs worth while both to new and older players where the latter is willing to help the former by getting them torches, annihilus charms, abyss spheres, and tomes if the drops (in particular say with runes) are increased? Is that really too much to ask if you want people to stick around?