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Thread: SotR Beta Changelog: February 5th, 2022

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    SotR Beta Changelog: February 5th, 2022

    SotR Beta February 5th Changelog:


    General:

    • Experience gain from level 20+ monsters in Normal difficulty has been increased by 65%.


    • All monster base attack damage has been lowered by 20%.


    • Mana costs have been reduced for all skills.


    • Melee Skills can no longer be interrupted.


    • Mercenary base Life / Life per Level has been increased by 50%, and Defense / Defense per Level has been increased by 25%.


    • Act 5 Mercenaries now properly use Sunder.


    • Soul Link node has been updated in the Soul Grid and is now active.


    • Life nodes in the green branch of the Soul Grid now grant +25 Life, up from +20.


    • Berserker node has been replaced with Ignore Pain in the Soul Grid and is now active. Attack Speed nodes leading up to it now also grant Cast Speed.


    • Lucidity and Mental Quickness nodes on the Soul Grid now also grant Attack Speed.



    Classes:

    Amazon

    • Cold Arrow Damage per Level has been increased.


    • Magic Arrow Damage per Level has been increased.


    • Fire Arrow Damage per Level has been increased.


    • Buckshot Damage per Level has been increased.


    • Guided Arrow Damage per Level has been increased.


    • Shattering Arrow Damage per Level has been increased.


    • Barrage Arrow Damage per Level has been increased.


    • Strafe Damage per Level has been increased.


    • Jab Damage per Level has been increased.


    • Charged Strike Damage per Level has been increased.


    • Poison Javelin Damage per Level has been increased.


    • Impale Damage per Level has been increased.


    • Lightning Bolt Damage per Level has been increased.


    • Static Strike Damage per Level has been increased.


    • Plague Javelin Damage per Level has been increased.


    • Skewer Damage per Level has been increased.


    • Warp Strike Damage per Level has been increased.


    • Lightning Fury Damage per Level has been increased.



    Assassin

    • Shock Web Damage per Level has been increased.


    • Blade Sentinel Damage per Level has been increased.


    • Charged Bolt Sentry Damage per Level has been increased.


    • Blade Fury Damage per Level has been increased.


    • Wake of Bombardment now throws half of the amount of your Firebombs instead of the full amount, and they deal half damage compared to your own.


    • Lightning Sentry Damage per Level has been increased.


    • Blade Shield Damage per Level has been increased.


    • Shuriken Ring Damage per Level has been increased.


    • Dragon Talon Damage per Level has been increased.


    • Dragon Claw Damage per Level has been increased.


    • Dragon Strike Damage per Level has been increased.


    • Dragon Flight Damage per Level has been increased.


    • Mind Blast Damage per Level has been increased.



    Barbarian

    • Sunder Damage per Level has been increased.


    • Shield Throw Damage per Level has been increased.


    • Armor Break Damage per Level has been increased.


    • Avalanche Damage per Level has been increased.


    • Frenzy Damage per Level has been increased.


    • Rend Damage per Level has been increased.


    • Earthquake Damage per Level has been increased.


    • War Cry Damage per Level has been increased.



    Druid

    • Poison Creeper Damage per Level at Level 20+ has been lowered.


    • Firestorm Damage per Level has been increased.


    • Twister Damage per Level has been increased.


    • Fissure Damage per Level has been increased.


    • Tornado Damage per Level has been increased.


    • Volcano Damage per Level has been increased.


    • Hurricane Damage per Level has been increased.


    • Armageddon Damage per Level has been increased.


    • Feral Rage Damage per Level has been increased.


    • Maul Damage per Level has been increased.


    • Fury Damage per Level has been increased.


    • Shock Wave Damage per Level has been increased.


    • Feral Howl Damage per Level has been increased.


    • Rampage Damage per Level has been increased.



    Necromancer

    • Bone Spike Damage per Level has been increased.


    • Poison Slash Damage per Level has been increased.


    • Corpse Explosion Damage per Level has been increased at later levels.


    • Poison Explosion Damage per Level has been increased at later levels.


    • Bone Spirit Damage per Level has been increased.


    • Poison Nova Damage per Level has been increased.


    • Poison Maelstrom Damage per level has been increased.


    • Bone Spear Damage per Level has been increased.



    Paladin

    • Zeal Damage per Level has been increased.


    • Smite Level 20+ Damage per Level has been lowered, and now spawns 1 less holy bolt in its Level 10 Holy Shield form.


    • Divine Storm Damage per Level has been increased at higher levels.


    • Hammer of Wrath Damage per Level has been increased.


    • Fist of the Heavens Damage per Level has been increased.


    • Vengeance Damage per Level has been increased.


    • Judgment Damage per Level has been increased.



    Sorceress

    • Jolt and Combustion have had their locations switched on the skill tree.


    • Combustion Damage per Level has been increased.


    • Jolt Damage per Level has been increased.


    • Enchant Damage per Level has been increased.


    • Overcharge Damage per Level has ben increased.


    • Icicle Flurry Damage per Level has been increased.


    • Charged Bolt early Damage per Level has been increased.


    • Fire Wall Damage per Level has been increased.


    • Nova early Damage per Level has been increased, along with its base radius.


    • Frost Nova early Damage per Level has been increased, along with its base radius.


    • Lightning Damage per Level has been slightly increased.


    • Meteor Damage per Level has been increased.


    • Blizzard Damage per level has been slightly increased at later levels.


    • Thunder Storm Damage per level has been increased.


    • Hydra base Damage has been slightly lowered, while early Damage per Level has been increased.


    • Frozen Orb base Damage and Level 20+ Damage per Level has been lowered.


    • Essence Flux base Life / Mana after Kill and per Level has been increased.



    Items:

    • Riftstones can no longer roll additional Unstable Rifts as an affix. This will be reserved for unique Riftstones in the future.


    • Riftstones and Rift Essences now drop less often inside of Riftstones / Blue Rifts.


    • Ginther's Rift Black Hole proc Damage per Teleport Level has been lowered, and now deals 20% Weapon Damage instead of 33%.



    Monsters:

    • Duriel's movement speed, base attack damage, and Frenzy skill damage has been lowered. Maggots have also had their damage and life lowered, and Red Maggots now heal him for less.


    • Oblivion Knight Tornado damage has been lowered.


    • Blood Raven movement speed has been lowered.


    • Nightmare Terror's mana drain has been drastically lowered.


    • Fallen Shaman will now resurrect slain allies less often and within in a smaller radius, and will use their Fireball from further away / more often instead.


    • Various monsters have had their Fire Wall burn damage lowered.


    • Crypt Riftstone's Black Lancer Skewer damage has been lowered.


    • Blood Lord (and all variants) have had their Frenzy Skill level lowered.


    • Blunderbore (and all variants) have had their Armor Break Skill level lowered.



    Areas:

    • Maggot Lair has been updated to fix various issues (Thanks Spike!)



    Bugs:

    • The illuminated presence notification is now displayed in the new challenge areas, and will no longer appear in the old areas.
    Last edited by Game; 02-05-2022 at 02:20 AM.

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