New Dungeon Idea

How about we have 7 dungeons that each have different bosses. Each of these dungeons requires the user to be a certain class (one per class). An idea on how to do this is have items drop randomly throughout hell or inferno levels that have class-only requirements, like a sword that has necro only on it. That class would equip the item and attack a corresponding item ( think khalims flail and the orb). Being said, as akara can tell what class you are, I have a hunch that we could just have a weapon to strike the item and it just determines what portal to open.

The bosses would have to be tailored to accommodate for the different abilities of each class (ie druid being kinda crappy vs zon being ridiculous)

Said bosses however, would not drop items for the class required to gain entrance. The druid dungeon would drop Zon items, Zon dungeon Assassin items, etc. The idea is to make the super common classes have the gear for the uncommon classes to drop.

We could possibly go even further and make the bosses have phases. For example, there could be 3 sub-bosses that each drop a small charm that has a single charge of a curse or spell that removes an immunity the boss develops. So, when boss is at 100%, use spell/curse and he can be damaged until he hits 50% and the player needs to cast the second charge on the second SC to get him down to 25%, and the last charge to kill him.

If the phases can't be done, on death have him spawn a different version of himself twice.

To take it a step further, you could require that specific skills be used, ie a door blocking a path in the assassin level can only be destroyed by magic dmg or a pit that can only be dragon flight-ed over. Cairn stones the sorceress has to use telekinesis on to activate a portal. 5 statues a pally has to kill at the exact same time (holy light), a room with 50 locked chests for the sin to open(she doesn't need keys so why not?) and a random chest opens a portal, necromancer is in a cemetery and has to revive the right body to have the monster cast its portal spell or w/e, barbarian can do something with grim ward, druid could require...idk reflecting so much damage to something?

To make it entirely end game, require Standard of Heroes and items from crucible and cow queen to be cubed together (cow queen's ear, cain's staff[wirts leg], and a SoH) to make the item that allows access to these dungeons.


And the rewards? I feel they should be aimed towards rather unlikely or unseen builds such as martial arts sin(sins only using talon dont count), throwing barbs(not shields), Veng pally, any druid, etc.


Thoughts are welcome.