Does anyone know if there is a cap to "slow target"? Does it stack with other items that also have slow target?
Does anyone know if there is a cap to "slow target"? Does it stack with other items that also have slow target?
I think it stops at a certain point. Not sure on exactly what the point is but I'm pretty sure it's enough to make it seem light they don't move.
as far as i know, slow enemy does not stack. It just takes the highest one that you have on your gear and uses this one. (for example: if you have 20% slow enemy and on another item 30%, it will be 30% slow)
Also this stat isnt anymore as high as it was pre 4.0 (at least for the clay golem. He was nerfed in this section).
hmmmm.....I wonder if there are any boots, rings, and/or amulets that have slow target on them.
Do we know what the weapon effect on the Cham rune was changed to?
Update: I downgraded a Zod rune to find out. Freezes target +3. For science!!!
Last edited by LordManhammer; 06-16-2016 at 02:38 PM.
check out kelpie snare. It makes for a decent merc weapon, especially if up'd. IIRC it has 75% slow.
Interesting, and how much does it slow ?
Jee! have a look here ---> https://www.youtube.com/watch?v=eqSFu3IU_hI