Quote Originally Posted by Game View Post
Thanks for the suggestions! Unfortunately there is no real way to make normal monsters resists alternate like you mentioned, I also tried to make their elements fit their theme a little.
Okay so the immunes can't alternate, but I'm fairly certain you could add an extra version of Griswold separately, then replace some of the current ones with a second type with different immunes.

I imagine this is as simple as copying the npc entry, changing the immunes, removing some of the current Griswolds and adding this new one in with different immunes so at least there would be 2 variants.