Blood Golem only has to hit them once to proc the prevent monster heal. I cannot help but feel that this sounds condescending towards me, I had to get the patch out ASAP, making minor changes after a release isn't that uncommon but I am a one man dev team and do not have time to fully test everything. It often helps to release it then receive feedback from the community, you don't have to roast me to give constructive feedback. I would have already made the change I had planned though if I had access to my desktop.