Hello this is more of a discussion rather than a suggestion about Necros, particularly Summoners.
What I want to discuss is the balance between higher hits and multiple hits, which has come into question since the recent 4.1.1 update when Necro Summoner Skeleton/Archers hit 2x harder but have max 6 summons instead of 20-25 each.
For those of you who don't know the updates:
- Skeleton/Archer limited to 6 each down from about 20-25
- Skeleton/Archer Damages are doubled
- Revive is limited to 1 down from 1 per skill level but has 3min+ duration with some more damage
My points are:
1) With 1/4 the amount of skeleton/archers they die much faster since enemies focus one at a time
2) The double damage does not compensate for 1/4 total amount of swing/hits per second, especially considering bosses dodge about 50%
3) Revive AI is so stupid that having only 1 is (next to) useless
The current changes hurt end-game Necromancers a lot.
To the other players on Necro's, what do you think?