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Thread: 4.1.1 r2 Patch Notes

  1. #1

    4.1.1 r2 Patch Notes

    Annihilus 4.1.1 r2 Changelog:


    Class Changes:

    Druid

    • Summons now gain more life from the Dire Wolf Synergy.


    • Summons now gain more attack rating from the Spirit Wolf Synergy.



    Necromancer

    • Skeleton Warrior / Archer limit has been increased to 6 each before Skill level 10, and 12 each after Skill level 10.


    • Fixed an issue causing Skeleton life to scale too high, making it revert to 1 life.


    • Revive Monster limit is now set to 10, but can still be increased with the summon extra Golems / Revives item mod. HP per level has been shifted more towards points in Revive instead of Skeleton Mastery, as this will help Revives from Frostmourne be stronger.


    • Skeletal Burst has been reworked. It is now a projectile that will burst on impact. This skill scales COMPLETELY off of weapon / physical damage and nothing else, so I recommend a high damage weapon.


    • The FHR / get hit animation in Lich Form is no longer as long.

  2. #2
    Junior Member RevanDarth's Avatar
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    Nice!

  3. #3
    Regular Member tragos's Avatar
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    Thanks for your hard work! they should be fine now.

  4. #4
    Quote Originally Posted by tragos View Post
    Thanks for your hard work! they should be fine now.
    Test it and let me know!

  5. #5
    Regular Member tragos's Avatar
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    Quote Originally Posted by Game View Post
    Test it and let me know!
    Will do, as soon I get home! Really curious to see differences.

  6. #6
    Quote Originally Posted by tragos View Post
    Will do, as soon I get home! Really curious to see differences.
    Your build works good for the most part, but I would replace the wand with a high damage weapon. Just for testing I used the cleaver you had in your stash, I did pretty decent damage! Crushing Blow would make a massive difference though.

  7. #7
    Regular Member tragos's Avatar
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    well I use goka uln for the + skills and I just waited for the skeletal burst to get fixed, I will definitely change to butcher's .
    Thanks for the feedback!

  8. #8
    Quote Originally Posted by tragos View Post
    well I use goka uln for the + skills and I just waited for the skeletal burst to get fixed, I will definitely change to butcher's .
    Thanks for the feedback!
    Makes sense!

  9. #9
    Wiki Moderator Lampogriz's Avatar
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    so skellies receive mods like cb, ow, chance to cast on strinking from only weapon, right?

  10. #10
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    Quote Originally Posted by Game View Post
    Annihilus 4.1.1 r2 Changelog:


    Class Changes:

    Druid

    • Summons now gain more life from the Dire Wolf Synergy.


    • Summons now gain more attack rating from the Spirit Wolf Synergy.



    Necromancer

    • Skeleton Warrior / Archer limit has been increased to 6 each before Skill level 10, and 12 each after Skill level 10.


    • Fixed an issue causing Skeleton life to scale too high, making it revert to 1 life.


    • Revive Monster limit is now set to 10, but can still be increased with the summon extra Golems / Revives item mod. HP per level has been shifted more towards points in Revive instead of Skeleton Mastery, as this will help Revives from Frostmourne be stronger.


    • Skeletal Burst has been reworked. It is now a projectile that will burst on impact. This skill scales COMPLETELY off of weapon / physical damage and nothing else, so I recommend a high damage weapon.


    • The FHR / get hit animation in Lich Form is no longer as long.
    Man, you really an awesome person. Thank you so much for your continuous effort and time for making the best Diablo II experience we've all had in so many years. Keep up the great work

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