Results 1 to 10 of 23

Thread: Physical Immune vs Summoner Necro

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Regular Member
    Join Date
    Jun 2016
    Posts
    250
    Gold
    12.00
    Annihilus Account: nedamettin

    Quote Originally Posted by Game View Post
    Necromancers are in a good spot, and aren't likely to receive anymore big changes anytime soon. I do not want them killing everything as fast as other classes, because they have infinite meatshields. You cannot expect everything to be on the same kill timers in this type of game, that isn't how it is designed. Some classes excel in certain areas, while others lack in it. I think it is safe to say no other class is nearly as safe as a summon Necromancer. I've said it a million times but I will say it again, Crucible was not designed to be something to do solo. I am very aware a couple of classes can solo it, but this is a flaw in the Crucible itself and will likely be visited later.

    Physical immunes are supposed to be hard to kill for physical type classes, that is no surprise. I have talked to acyroma about this already and MAY consider giving skeletons a percentage of the Necromancer's physical pierce, but nothing has been decided, and that would likely be the only big change I would still consider making. I cannot make archers use different elements, and I wouldn't want them to anyways as that is why I ditched the skeletal mages, I want it to be a pure physical tree to make certain decisions easier to make, such as what curse to use.

    There is plenty of gear to get started as a summoner and do plenty of endgame content, so many people seem to believe they should be able to do all content within a week of playing. By most normal cases, this is not how I have designed Annihilus. Trag set isn't too hard to get and it is plenty strong to start working towards the endgame gear. The fun part about endgame gear is how good it feels when you get it, if you get it all so quickly and feel like it is chore to play a while to get it, then an RPG isn't what that person should be playing. I do agree there can be a couple of item slots that have no real good choices for summoners, and this is also something acyroma and I have discussed that will likely be changed in the next major patch.

    P.S. Prevent Monster Heal does work on Skeletal Burst, but PMH in general is completely buggy. It always has been, even on live vanilla D2. Sometimes it just won't work for anybody at all, and usually a new game is required to fix it. Anyone who has done a ton of ubers on vanilla has definitely seen this issue.
    If a full physical build barb can pierce immunities, so should a necro I think. Damage won't be anywhere close to a WW in anyway. Glad to hear that things are being worked on.

    As a small suggestion would you add a very low poison damage to skental burst with high duration? it'd make up for "prevent monster heal" bug. That is a huge problem at the moment.

  2. #2
    Quote Originally Posted by nedamettin View Post
    If a full physical build barb can pierce immunities, so should a necro I think. Damage won't be anywhere close to a WW in anyway. Glad to hear that things are being worked on.

    As a small suggestion would you add a very low poison damage to skental burst with high duration? it'd make up for "prevent monster heal" bug. That is a huge problem at the moment.
    So a full physical barb with no defensive abilities at all (infact they cannot even potion during WW) should not have any physical damage advantages over a class with 34+ meatshields? You seemed to skip the first part of my post.

    Prevent Monster Heal works a lot of the times, just not everytime. Make a new game if it isn't working for you in that specific game, it should work in the next.

  3. #3
    Retired Staff Drlukifer's Avatar
    Join Date
    Jun 2016
    Location
    CANADIAN AF
    Posts
    224
    Gold
    30.00
    Annihilus Account: DrLukifer

    Quote Originally Posted by nedamettin View Post
    If a full physical build barb can pierce immunities, so should a necro I think. Damage won't be anywhere close to a WW in anyway. Glad to hear that things are being worked on.
    You say you don't want to aquire an end game sword, but my barb uses an eth buster which is pretty expensive and almost impossible to aquire these days because nobody runs pits.

    he has about 100 hrs worth of gear not including charms and wep switch. Its not like I slapped him together in a week, and accidentally started killing phys immune.

    Also you said you made it to level 12 crucible which is better than i can do solo 99% of the time. In order to do the damage I do I had to sacrifice a lot of survivability. Atm I feel necros are one of the most survivable characters, and if you want poison damage they have a skill tree for that

  4. #4
    Senior Member LordManhammer's Avatar
    Join Date
    Aug 2015
    Location
    Ellensburg, WA USA
    Posts
    469
    Gold
    1,008.00
    Annihilus Account: manbeerpig

    Quote Originally Posted by Drlukifer View Post
    You say you don't want to aquire an end game sword, but my barb uses an eth buster which is pretty expensive and almost impossible to aquire these days because nobody runs pits.

    he has about 100 hrs worth of gear not including charms and wep switch. Its not like I slapped him together in a week, and accidentally started killing phys immune.

    Also you said you made it to level 12 crucible which is better than i can do solo 99% of the time. In order to do the damage I do I had to sacrifice a lot of survivability. Atm I feel necros are one of the most survivable characters, and if you want poison damage they have a skill tree for that
    If WW could proc ctc spells from weapons, Barbs would be amazing for end game content You'd be able to do nasty damage and use a shield. I don't even think it would be OP either. The APS of WW would be balanced by the fact that you hit bosses less than regular mobs. It would be brought in line with the "always hits" aspect of Smite.

  5. #5
    Retired Staff Drlukifer's Avatar
    Join Date
    Jun 2016
    Location
    CANADIAN AF
    Posts
    224
    Gold
    30.00
    Annihilus Account: DrLukifer

    Quote Originally Posted by LordManhammer View Post
    If WW could proc ctc spells from weapons, Barbs would be amazing for end game content You'd be able to do nasty damage and use a shield. I don't even think it would be OP either. The APS of WW would be balanced by the fact that you hit bosses less than regular mobs. It would be brought in line with the "always hits" aspect of Smite.
    At 4APS that's an average of 2 sindragosa per second if i dual wield frostmournes using ww. Not counting splash.

  6. #6
    Senior Member LordManhammer's Avatar
    Join Date
    Aug 2015
    Location
    Ellensburg, WA USA
    Posts
    469
    Gold
    1,008.00
    Annihilus Account: manbeerpig

    Quote Originally Posted by Drlukifer View Post
    At 4APS that's an average of 2 sindragosa per second if i dual wield frostmournes using ww. Not counting splash.
    You're forgetting the fact that your attack rating would suck and that the ctc isn't 100%. All bosses also have a chance to dodge attacks. It would balance out.

    Edit: I read your response wrong. The chance to cast Sindragosa would only be 2 per second if you hit 100% of the time though. Which you won't. Not even remotely close to that.
    Last edited by LordManhammer; 10-24-2016 at 02:05 PM.

User Tag List

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
footer