Originally Posted by
Addah
My thinking here is that Necromancer can be lowered and heightened in different ways to give a better experience, I see it's strong already but my concern now is the mechanics of being a Summoner
I feel these would make improvements as overall mechanics, perhaps through new items or just directly included:
- Clash of tank mechanics: Revives can be unkillable, melee Skeletons are unlimited, Golems are unlimited and unkillable except by Bosses or a pack of inferno cows. I think currently Summoner has a lot of tanks and not enough damage per second done by the summons, furthermore I think auras are a good way to help that.
- Iron Golem with Thorns aura, since many summons have a high %DR it would not be as overpowered as it appears at first glance, this would give the Iron Golem some incentive to be used because odds are like 34:1 something else will be getting hit instead of it
- Fire Golem with higher level Holy Fire aura, even being stacked higher by having extra fire golems to reward end-game Summoner, would mean at least this golem could be used for its damage dealt, considering all the immunes or fire resist enemies it doesn't seem overpowered to me
- Skeletal Archer should have a longer sight range to move around less and keep up damage per second