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Thread: Some ideas for 5.0

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  1. #1
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    Annihilus Account: acyroma

    I think increasing decoy life is a good idea for sure.

    I don't think making golems/revives able to run thru other mobs is possible, but you can try reviving some larger monsters and stacking them with teleport and then tele directly onto the boss. That's usually what I do and it keeps you safe and lets most if not all of your summons attack the boss.

  2. #2
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    Annihilus Account: Addah

    Quote Originally Posted by acyroma View Post
    I think increasing decoy life is a good idea for sure.

    I don't think making golems/revives able to run thru other mobs is possible, but you can try reviving some larger monsters and stacking them with teleport and then tele directly onto the boss. That's usually what I do and it keeps you safe and lets most if not all of your summons attack the boss.
    That's often not possible for any boss that moves around after you portal, or in open spaces. Plus in the time it takes to portal a few times and get the position right the boss is regenerating health, also if there are any mobs you can't control your army to focus a boss or remain stacked together, especially without teleport. Also if you corner a boss they can't be surrounded.

    I think removing some skeletons and adding more archers would help with this problem. Or perhaps the melee attack range can be increased for golems or skeletons.

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