@Ukon

How can most of what you said not apply to almost all elemental builds though or even physical ones?

1) Every build (unless you want to count pounce or leap for the Druid and Barbarian) also suffers from the exact same problem of being unable to teleport unless they have particular armors (or that green staff) so no the idea expressed isn't false. She has an advantage that other elemental builds do not have excluding the Sorceress regardless of whether that advantage is useful in certain areas or not.

2) Most builds (especially early on) aren't viable for magic find in general especially without the Cow Set, so I don't follow your point, never mind, that in my opinion, Inferno cows, isn't exactly the greatest place to farm in general once you've killed the queen and opened the chests. You're better off farming the Plaguelands, pits, the Dreamland, and the Time Rift just in terms of length of time and the potential items you can find.

3) You can say the same thing for almost all builds except summoners although even there you could still say that since those builds will likely not be powerful enough early on to kill off certain enemies without help from another player.

4) Sorceresses and Poison and Magic Necromancers have it worse with regards to life though the latter two have the benefit of summons (excluding a Fire Sorceress with late gear equipment). Valkyries are also weak as well if you go full lightning Javazon and Bowzon, and it's even worse for those two builds because they'll likely end up only having one Valkyrie with them even with end game gear equipment unless you use enchantments. Again, excluding Necromancers and Druids, the Assassin at least has an advantage over other elemental builds in terms of having meat shields. I'd also point out, that I don't have a problem if the Shadows themselves were buffed in terms of survivability. My issue is just their numbers, and the fact that the Assassin has that much help while other builds don't. I'd settle with there being less shadows from the Touch of Death claw as opposed to the Abyss Sphere especially since you'll find the sphere far sooner though I assume that claw will probably be nerfed anyway.

The last thing I'd like to point out, one of which I meant to do elsewhere, is that the Assassin has the advantage of Fade (tip of the hate to the Dr. for reminding me about that) and last but not least Mind Blast. Yes, I know before anyway says it, that the conversion rate for that is annoying. I've seen and experienced that problem enough to understand the annoyance. It wouldn't bother me at all if the rate for that happening was lowered, but whether that happens or not, this is still a clear advantage this build has over other elemental ones.