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Thread: letting us do "Players X" in online

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  1. #1
    Increased player count is not necessary as of 5.0. It will no longer affect drops such as puzzles, enchantments, boss specific items, etc. The only thing it could be used for is experience, but since monster health no longer increases with players in-game in 5.0 it would essentially be a turn up my experience gain switch.

  2. #2
    Regular Member Frigide's Avatar
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    Quote Originally Posted by Game View Post
    but since monster health no longer increases with players in-game in 5.0 it would essentially be a turn up my experience gain switch.
    Wait, does that mean monsters diff will be same in solo and in x64 player???

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    Quote Originally Posted by Game View Post
    Increased player count is not necessary as of 5.0. It will no longer affect drops such as puzzles, enchantments, boss specific items, etc. The only thing it could be used for is experience, but since monster health no longer increases with players in-game in 5.0 it would essentially be a turn up my experience gain switch.
    So, more players wont increase the amount of drops anymore?
    How will this effect SoH?
    Wouldn't it make sense to just normalize the XP as well then if enemy HP wont be increasing. Even if it's just XP, I never like feeling like I could be gaining more than I am (I.E. playing solo vs loading in mule).
    If HP wont be increasing, wont this make all content hilariously easy once you've got a few players in?

  4. #4
    Quote Originally Posted by Fitsu View Post
    So, more players wont increase the amount of drops anymore?
    How will this effect SoH?
    Wouldn't it make sense to just normalize the XP as well then if enemy HP wont be increasing. Even if it's just XP, I never like feeling like I could be gaining more than I am (I.E. playing solo vs loading in mule).
    If HP wont be increasing, wont this make all content hilariously easy once you've got a few players in?
    It will not. Wait for 5.0 and see There's some big changes. SoH will no longer be used to make diablo soulstone in 5.0 either.

  5. #5
    Junior Member sleezy2's Avatar
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    well thats settled, nice work

  6. #6
    Junior Member sleezy2's Avatar
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    Quote Originally Posted by Game View Post
    Increased player count is not necessary as of 5.0. It will no longer affect drops such as puzzles, enchantments, boss specific items, etc. The only thing it could be used for is experience, but since monster health no longer increases with players in-game in 5.0 it would essentially be a turn up my experience gain switch.
    awesome. thats a great patch update

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