So, more players wont increase the amount of drops anymore?
How will this effect SoH?
Wouldn't it make sense to just normalize the XP as well then if enemy HP wont be increasing. Even if it's just XP, I never like feeling like I could be gaining more than I am (I.E. playing solo vs loading in mule).
If HP wont be increasing, wont this make all content hilariously easy once you've got a few players in?
well thats settled, nice work
Holy crap. This should be interesting
that standard thingy was to be honest a lame mechanic for people who cant load max amount of players. glad to see it being changed