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Thread: 6.0 Suggestions

  1. #21
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    Annihilus Account: mallardprimus

    My point is, if summoners can't have a kill speed even comparable to ANY other build, we AT LEAST need tankiness and guaranteed ways to pierce phys resist

    make golems get some minor bonus from skeletal power so they're more fun and useful

    somehow, via a charm or a skill revamp, minions need more resist and we need more minion flavor- maybe give us another summoning skill for some powerful, elemental based summon, like a lich-mage or something, and we get to summon another every 10 skill levels

    for the hell of it let them use end game sorc skills so they look wicked sick blasting orbs of death-ice-shred and hydras

    no one cares about lightning it's like the red-headed step child of elemental damage

  2. #22
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    Annihilus Account: nedamettin

    Quote Originally Posted by Deacon View Post
    My point is, if summoners can't have a kill speed even comparable to ANY other build, we AT LEAST need tankiness and guaranteed ways to pierce phys resist

    make golems get some minor bonus from skeletal power so they're more fun and useful

    somehow, via a charm or a skill revamp, minions need more resist and we need more minion flavor- maybe give us another summoning skill for some powerful, elemental based summon, like a lich-mage or something, and we get to summon another every 10 skill levels

    for the hell of it let them use end game sorc skills so they look wicked sick blasting orbs of death-ice-shred and hydras

    no one cares about lightning it's like the red-headed step child of elemental damage
    summoner necros had the fastest kill speed for bahamut, without dying. they got their strengths. i'd love to have some way to improve tankiness for zombies and have a way to stack them back together in non-tp areas but both are not gonna happen sadly.

  3. #23
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    Annihilus Account: Addah1

    I think the thing is Necro is too strong in some ways and slower in others.

    The mechanics are cut-and-dry, quite boring in my opinion with limited utility/advancement, however, the game itself is fun.

    - Need a way to heal minions
    - Need the ability to "recall" minions to player location without using teleport (crucible)
    - Ranged minions were more fun than zombies

    Some people want Corpse Explosion removed, I say go for it as long as Necro has the ability to "enrage" their minions somehow, perhaps by consuming corpses to boost damage/speed/heal.
    Last edited by Addah1; 10-13-2017 at 07:25 AM.

  4. #24
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    Annihilus Account: nedamettin

    removing corpse explosion will cause many many different situations. it'll be a super nerf to pnb builds for example. there are still people who play bone nec (they are pretty good with end-game gear) even though they got nerfed by a huge amount.

  5. #25
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    Annihilus Account: jurat

    how about zombies do less dmg in return for more life/defense because when doing ff8 bosses they are the first to get wiped out no matter what boss it is. squall before hes in his second faze can easily wipe out zombies with one attack. bahamut is kinda expected but as soon as he uses his attack they are all gone too. these are bosses you can telestomp too so the grouping shouldnt be an issue in these cases.

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