That's what I thought at first, but I found it awkward if not absurd to use searing light with hammers, but I suppose now since you changed Vengeance to have magic damage, then we should be considering using searing light first and than Vengeance.
I still don't follow the lowering magic resistance thing for Heaven's Fury if the previous intent was to make such the weapon for a FOH or even lightning Zeal Paladin unless again with the change, the player ought to consider using Vengeance with this build. I'll try to give that a shot and hope for interesting results.
Heaven's champion will cause a CTC on kill to cast searing light for your lower magic resist.
Heaven's champion will cause a CTC on kill to cast searing light for your lower magic resist.
For a second I thought you meant Heaven's Fury, but you're correct. That's something I'll try to keep in mind, though I'd prefer controlling which enemy gets hit by searing light unless I'm fighting a boss.
For a second I thought you meant Heaven's Fury, but you're correct. That's something I'll try to keep in mind, though I'd prefer controlling which enemy gets hit by searing light unless I'm fighting a boss.
It has a decent range that if the enemies group on you most of them should get cursed with it. Then just cast it on a boss before you go