Thats one more point rendering the stacking attacks of an assassin useless af. If a flat 3000 damage of each element gets buffed by enchant and jack it gets more viable if you can attack as fast as possible. Which means that skills like kick and ww get really good while the stacking up and unleashing skills get less attention to the playerbase.

Is there one assassin out that plays with fists of fire/claws of thunder/blades of ice unleashing them with dragon claw?!
It doesnt feel very strong compared to twin fang or kick. It takes a huge amount of attention to manage your stacks right and everything and then the final damage is just meh.
@Game i reaaaaallly like the reworked martial arts skill tree and i know how much work and love you put into the whole game! Dont get me wrong pls. But it doesnt feel very odd to make that martial arts assassin as it was meant to be.

may is suggest a little thing or two?

First problem i still see: You get 2 of 3 loads per attack with FoF/CoT/BoI resulting in only getting 1 every second attack which means 25% of your stacks is lost due to the mechanic.
A possible fix: Make the attack can have 6 or even more stacks (i dream of 20+ :P). Meaning, that you attack a 10 seconds with Claws of Thunder getting stacks up and then unleashing (still 3) them within the next uses of dragon claw. This results in less losses of stacks and making it able to stack up on a single mob and unleashing more if you face a group. It would feel more odd already.

Alternative fix: Soft-rework the martial arts skill tree again in maybe the following way. Make the FoF/CoT/BoI like the druid attack "Feral Rage". Meaning that you can load up one or all to 3 charges and then unleashing with dragon claw (or kick) with each attack as long as the charges sustain. Ofcourse we need a nerf on the numbers then :P
I see two major problems with the latter: The diversity of the martial arts skill tree would suffer (it then could feel like called Feral Rage drood...). And it maybe pretty much effects in a short amount of time, ending up in lags...