Quote Originally Posted by Addah View Post
Could you comment on the melee range problem for a necro army, golems not often being able to get to a boss surrounded by skeletons? You could remove 5 skeletons and add 5-8 archers to basically fix the problem.




You've used this as a defense for blood golem on necro in the past, but I guess you know it hardly works.
"Defense" huh? It's not an excuse, its the truth. Even prevent monster heal on the player's gear itself often doesn't work. The mod itself isn't made well. I have no plans to change the Necromancer skeletons as of now. Summon the golem on top of the boss.