Could you comment on the melee range problem for a necro army, golems not often being able to get to a boss surrounded by skeletons? You could remove 5 skeletons and add 5-8 archers to basically fix the problem.


Quote Originally Posted by Game View Post
Ravens do not gain any CTC effects that it's user has. Prevent monster heal in general is buggy, it isn't just the Ravens. Nothing we can do about that unfortunately.
You've used this as a defense for blood golem on necro in the past, but I guess you know it hardly works.