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Thread: 4.1.1 Patch Notes

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  1. #1
    Quote Originally Posted by Lockzilla View Post
    I can run cruicble in 12-13 minutes with any of my clan buddies. Im not talking about that with other people. I am talking about soloing an end game event.
    For what it is worth, Crucible was not intended to be easily soloable, if at all!

  2. #2
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    Quote Originally Posted by Game View Post
    For what it is worth, Crucible was not intended to be easily soloable, if at all!
    I know this. But if a sin or a bowa can solo without any patch buffs, why cant a druid? A nec certainly can solo NOW with all this BUFF to skills / trees.
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  3. #3
    Quote Originally Posted by Lockzilla View Post
    I know this. But if a sin or a bowa can solo without any patch buffs, why cant a druid? A nec certainly can solo NOW with all this BUFF to skills / trees.
    Well Druids are by far the highest damage output most likely, Tornado is still insane even after nerfs, they are also quite tankier than an a sin or bowa. They have to have some weakness!

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    Quote Originally Posted by Game View Post
    Well Druids are by far the highest damage output most likely, Tornado is still insane even after nerfs, they are also quite tankier than an a sin or bowa. They have to have some weakness!
    Well if you plan on reverting your revive decision or plan on adding a few more to revive I would like to know. Otherwise Ill just sell my druid for gold.

    EDIT: i just dont want to wait for a bit then have you say your going to keep your decision on the revive thing is all.
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  5. #5
    Regular Member bgtomsk's Avatar
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    Quote Originally Posted by Game View Post
    For what it is worth, Crucible was not intended to be easily soloable, if at all!
    Its not easily doable also cos of excess of errors, bugs and server drops (every week at least 1 msg in public chat about loosing 18lvl cruc due to drop, today was my turn i suppose).

  6. #6
    Quote Originally Posted by bgtomsk View Post
    Its not easily doable also cos of excess of errors, bugs and server drops (every week at least 1 msg in public chat about loosing 18lvl cruc due to drop, today was my turn i suppose).
    Several of these crashes were fixed with 4.1. I know it isn't ideal but please refer to my post in the Necromancer thread in general discussion as to why development is a little slow.

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